Guif0DA's Forum Posts

  • maybe add a 'trigger once while true'??

  • about the x thing.. there's other odd thing.. I made a text object and set align to center and hotspot too and selected a webfont with the events.. when I preview the game, the text isn't place exacly where was intended, it is a little to the right.. if I add an action that make the text bigger when selected it back to his correct place.

  • Guif0DA

    That is great news. Were there heavy modifications involved with the exported HTML? I don't suppose I could convince you to write up a "basic" overview on how to get it working with IOS, could I? :). I suspect that would get a LOT of views. i didnt exported. i previewed with ipad running inside C2. I guess thats a function of the paid version

  • IE9 works fine too, maybe a bug from chrome

  • I've tested my game in an Ipad2 and it runs at almost 60fps, unfortunaly it isn't the same performance in an android mobile, got 2 fps only =d

  • Tutorial "in game shop", hope it's helpful.I guess the html and capx links are down <img src="smileys/smiley5.gif" border="0" align="middle">

  • newgrounds

  • -money, time, and a quickmenu

    -- get a job, lose your job, paint :)

    I lol'ed at that <img src="smileys/smiley36.gif" border="0" align="middle" />

  • Noob question = It's possible to get the code of the game, sprites and other stuffs from an already done HTML5 game?

    if yes, there is some type of security tool to prevent that?

  • I've implemented the Yann's method and it worked very well, I also used different animations instead of anim.frames so It looked like:

    "animation"&str(ceil(4*(1+angle(waypoint.X,waypoint.Y,units.X,units.Y)/360)-0.5)%4)

    many thanks to Noga too for those useful tips and solutions ;)

  • Its possible instead of animations frame, use new animations?? this way i can animate each of them.. im at work now so I didnt ever tried this yet

  • Dude that method u used to calculate his direction is extremely complex hehehe but it works! Somethings u used in the event i have no idea what they are.. like 'floor' and this ">= 315 ? 0 :" part.. but once again thanks!

  • Suggestion #9

    Be able to create pixel art in C2 with the image editor... something like paint, with a transparency function. Nothing fancy, I just wish that I could rapidly make prototype sprites without having to open up paint or GIMP, then saving the file and importing it to c2.

    Suggestion #8

    If you copy an object the changes to the properties are copied to the new instance. When you clone an object it should clone the object with all of the current property settings as the defaults, not clone the standard plugin object. For example, if you have changed the size, font, color of a text object instance, those changes should be the default settings for the cloned object.

    Suggestion #7

    A new condition called: "Is overlapping ''object'' With a specification"

    example:

    if you have 1 family and it have a variable called Test and inside it there is many sprites with different value of 'test' variable.

    You want to make an event that will affect only sprites with 'x' value of test variable but without affecting the others.

    then you can make:

    Family test = 1

    Family is overlapping Family with test = 2 ----> destroy family

    then families with test 2 overlapping others with test 2 doesn't occur nothing and the same for tests = 1.

    Right now if you try the same condition and action, sprites of the family with test 1 overlapping other sprites of the same family with different or equal value of test will trigger the condition..

    this is a really important feature in my opinion ;)

    Suggestion #6

    in an action like Set/add/remove variable sometimes you just want to change the sprite to another one and keep the same action (for that both objects must have the same variable). Right now to do that you have to click in the action, click 'back', then 'back' again, select the new sprite, click 'next' two times and 'done'.

    An easier way would be to right click it and have an option to 'select another object', this option would first check for sprites/etc that have the same variable and would appear a box with the selected objects that match it, you choose one and press 'enter' and/or 'Done'. After that, the action didn't change, just changed to another object.

    Trust me.. this will make the development of a game faster ;)

    Suggestion #5

    Have the option to use expression instead of select an object.

    Example:

    When you use the create object action you first select which object you want to create, my suggestion is have also another option to use expressino method, instead select an object you write what you want like in the Python script of Construct1(System.Create("sprite",1,10,320))

    this way we can work with more versality.

    Suggestion #4

    Keyboard shortcuts:

    Send to top of layer

    Send to bottom of layer

    Apply to whole animation

    Suggestion #3

    More options in the system object, like an action 'move layer(n) X' and Y, this way people can make automatic scroll of a background, there is a lot of place for improvement here.

    If you guys want to share other suggestions go ahead ;)

    Suggestion #2

    New features in the image editor and more event sheet features

    Suggestion #1

    Create a specific sprite inside a family using system create object and selecting the family as object.

    This will be very helpful for map editors and many code optimizations

    This topic have more info about:

    scirra.com/forum/topic51847.html

    _________________________________________________________________

    GOT any suggestions that would like to share? Make a post and I will add at the first page ;)

  • maybe a layer plugin would be a good idea to control them.. like set x positions.. etc

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • 4 directions

    maybe compare his distance of x and y to object??