Guddno's Forum Posts

  • 7 posts
  • Caqtus

    Does this work on mobile as well? CocoonJS etc?

  • Game ID error here as well. Are we missing something or is it simply not working?

  • Hah! Found it, check the Web2D-box on the Cocoonjs website. Worked for me at least

  • I have this issue as well and posted over at Ludei's forums:

    I am not using the multiplayer plugin, nor do I have it there. Not even the example CAPX that comes with the source code on Github works in the launcher when exporting for CocoonJS.

    My app isn't launching either, stuck at "powered bu Ludei". Are there any news, fixes or time table for a fix? Possible to revert perhaps?

    Just to clarify: runs proper in the launcher, but freezes when compiled as APK.

  • Thanks for helping out! After encoding the text it now works!

  • Colludium

    Thanks for your reply! There are four URLs, which two should I encode?

    "https://www.facebook.com/dialog/feed?app_id=MYID&display=popup&caption= Check out my MyGame score of $"&points &"! &link=http://mygame.com/&redirect_uri=https://facebook.com&name=MyGame&picture=http://www.MyGamePicture.png&description=Can you beat my score?"

    I really appreciate your help. I'm running into, what seems like, a thick wall here.

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  • Hi!

    Trying out your method, Colludium, but I'm running into to trouble knowing what to encode and what not to. This is my url working on Android (decoded):

    "https://www.facebook.com/dialog/feed?app_id=MYID&display=popup&caption= Check out my MyGame score of $"&points &"! &link=http://mygame.com/&redirect_uri=https://facebook.com&name=MyGame&picture=http://www.MyGamePicture.png&description=Can you beat my score?"

    I'm running my game through the CocoonJS app on iOS (thus not compiled in their cloud yet), if that makes any difference.

    Would really appreciate any help I could get!

  • 7 posts