Grimmy's Forum Posts

  • Hi, when positioning an object at another object's position every frame (or pinning) everything is working great but if I want to pin that object to an already pinned object (double pin?) the second object will alway lag behind the movement which look bad.

    This is a real pain and it means (to get around this) that for UI elements I am force to illogically organize everything into just a two layered structure and position everything in code at relative offsets. Of course once you introduce different aspect ratios into the mix chaos ensues.

    If the pin behaviour just worked how it should everything would be SO much easier.

    Is there a fix on the horizon for this?

  • I need the game to remember the system time at which you were last playing the game. There are plenty of 'idle' games that do this. I can't expect the player to press an exit button either. Likely they will just close the app with the device buttons or it just suspends.

    Maybe that's the answer..can I detect device button and not quit until it's saved??

    So far though the only way I can think to do it is saving the time every second of so unless there is another way I missed?

    On application end would be perfect of course..

  • I'm using local storage to save but when I do On End Of Layout> Set Item... the data does not get saved. Is this supposed to be possible or should I just keep saving every second? But that seems a bit overkill(?)

  • Apologies, you are correct. I was using CSS Buttons with the pinning. When I switch to just sprites everything works fine. I must remember never to use any of the CSS stuff if it moves. Cheers

  • I'm trying out some pinning and moving but no matter what I try the pinned objects always seem to lag behind the 'parent' object. ANything I should be doing different? I also tried adding everything to a timeline and keyframing them all with the same movement but there is still the lag. It's passable, but doesnt look professional.

  • Doh, I see it now thanks. Plugin is great but it's really missing a horizontal colour gradient feature :(

  • Call me crazy, but where is the actual link to download this? Thanks

  • Great! Thank You!

  • Is it possible with C3? Some plugin?

  • Can you share a video this way too?

  • It already supports c3runtime for some time now.

    Does it really? I thought you still needed to switch to the Construct 2 runtime (in C3) for it to work?

    If this is true then this is a massive game changer for me and they should probably update the tutorial videos to show this.

    Can others confirm this? Thanks

  • Okay thanks. Presumably I would then need to have different button images for different languages etc. Is that the standard practice using Construct or is there a way to somehow use images but with separate (translat-able) text? ..or does the text object use CSS too?

    Apologies for my newb questions.

    Cheers

  • I want to move a CSS Button with text from outside the screen left to the middle of the frame.

    I understand the main ideas here but when I tween my CSS styled buttons into the frame its as if the text (of the button) is not actually attached to the button itself and the button. What is more, the button kind of scales inm from the left.. See the attached video..

    https://www.screencast.com/t/2RFHscXm

    Is this even possible? Should I just be using images instead?

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  • In the end I ticked 'Bundle Addons' and UNticked 'Use Worker'.

    I am new to this so I really don't know what exactly either of those do, but it is now working when testing on device via Facebook instant :)

  • I have my app set up and it runs fine when testing via desktop to the facebook link, but when I attempt to run the app through instant game on my device (android) it just sits at 0% loaded. I have tried exporting as minified/non minified but its all the same result.

    Note: I also set up my device as a test device with the device ID but this seemed to have no effect either.

    Hope someone can help

    Thanks!