Grimmy's Forum Posts

  • https://developer.android.com/google/play/requirements/target-sdk

    Meet Google Play's target API level requirement

    When you upload an APK, it must meet Google Play’s target API level requirements.

    New apps must target Android 12 (API level 31) or higher; except for Wear OS apps, which must target Android 11 (API level 30) or higher.

    Starting in November 2022, app updates must target API level 31 or above and adjust for behavioral changes in Android 12; except for Wear OS apps, which must target API level 30 or higher.

  • In previous versions of c3 I had a bunch of Global layers. In the latest version these layers all now say 'overriden' next to them. What exactly does that mean? Shouldn't it say 'global'. I'm a bit confused.

  • Hi. My app has been out for a week but the ads are not shown. Everything seems to be configured correctly in c3 and Google admob, but alas, no ads are ever shown. Any ideas? Is this actually supposed to be working?

  • Hi all, I made a group on Facebook whereby devs can help other devs by reviewing their apps and games. In turn, other members will hopefully review yours. Stars for stars. You get the idea.

    I made it because I know that every little helps for us devs and it's something easy to do. I'm trying to grow the group so its more effective for everyone so please do join us and share with your other dev buddies to get them to join too.

    The link to the group is here: https://www.facebook.com/groups/800010161011035

    See you there!

    CHeers

    Tagged:

  • Thank You

  • Oh okay. I never knew custom shaders were something I'd be able to create myself in C3. Is there a guide on this anywhere?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • The mobile advert seems to be configured correctly and the ads shows fine in preview on PC however, when I create a debug APK build no ad is shown.

    Any ideas?

    Tagged:

  • However, although the app successfully shows a test ad in the preview version on PC it fails to show anything on device. I guess this is another issue for another thread though..

  • They were already in the same (root) folder but when I moved them all into a new sub-folder together; the build process worked.

    Thanks

  • I just tried re-installing them but I still get the same error when I try to build. :(

  • Hi, I had a bunch of your plugins installed (the ironsource stuff) but then removed them because IronSource rejected my application for some reason.

    Now I'm only left with (of yours) Mobile Info(v2.0.1.2) and Mobile Review (3.0.1.3). (Release 34)

  • Is anyone else seeing this error?

  • First - Learn to draw. There are a zillion resources available. It takes a bit of practice but if you enjoy the subject matter you will learn faster.

    Second - use a decent art package to create the sprites. Don't use the C3 in built sprite editor for creating art.

    Ideally use an ipad or a drawing tablet/wacom cintiq for creating art.

  • Are you able to export your project to Android Debug APK?

  • Bump. I just read the new GIF tutorial and could transparency be the main benefit to using animated Gifs?