Grimmy's Forum Posts

  • After a few reloads (and who knows what else), all the question marks have disappeared from my layer dropdown (as shown in your screenshot). I am using the latest Beta now though, so maybe that had something to do with it.

  • Imagine a rope that is made of multiple segments. They are parented to one another and move (wiggle around) using a timeline. It looks like a wiggling rope. Great!

    Now, I want to move an object along that rope. Imagine a spark moving along a (wiggling) fuse wire.

    Any tips on how I would go about doing this?

    I've tried tweening to the different segments but not having much luck. Maybe there is a better way?

    Perhaps this is a case where 'pinning' is preferable to using the scene graph? I don't know.

    Thanks

  • And what the heck is this all about...(See image)

    Im starting to think that all the bugs that Im currently trying to fixed are caused by this sudden automatic renaming of Layers.

  • I have more confusion with this. When I reference a layer for example "Create particles on layer...".

    What do I name the layer now if the layer is called My_Layer but is overridden? My_Layer(overidden)?!?

    In my project it seems the latest versions of C3 have replaced all my calls to layer name to something like "My_Layer([overidden])". So am I supposed to do this in future too?

    Personally I think the indicator of whether a layer is global or not should just always be a little globe icon in the editor. In that way nobody gets confused between global/overridden and it doesn't affect the naming in anyway.

    Or even simpler, just change the text colour of global layers in the layers window. Globals=green, Normal Layers=grey

  • Thanks all!

  • What do I do with app-ads.txt? What is it? Thanks

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  • Approval Status is ready, however I have no idea what the app-ads.txt file is, so maybe that's the issue. :)

  • https://developer.android.com/google/play/requirements/target-sdk

    Meet Google Play's target API level requirement

    When you upload an APK, it must meet Google Play’s target API level requirements.

    New apps must target Android 12 (API level 31) or higher; except for Wear OS apps, which must target Android 11 (API level 30) or higher.

    Starting in November 2022, app updates must target API level 31 or above and adjust for behavioral changes in Android 12; except for Wear OS apps, which must target API level 30 or higher.

  • In previous versions of c3 I had a bunch of Global layers. In the latest version these layers all now say 'overriden' next to them. What exactly does that mean? Shouldn't it say 'global'. I'm a bit confused.

  • Hi. My app has been out for a week but the ads are not shown. Everything seems to be configured correctly in c3 and Google admob, but alas, no ads are ever shown. Any ideas? Is this actually supposed to be working?

  • Hi all, I made a group on Facebook whereby devs can help other devs by reviewing their apps and games. In turn, other members will hopefully review yours. Stars for stars. You get the idea.

    I made it because I know that every little helps for us devs and it's something easy to do. I'm trying to grow the group so its more effective for everyone so please do join us and share with your other dev buddies to get them to join too.

    The link to the group is here: https://www.facebook.com/groups/800010161011035

    See you there!

    CHeers

    Tagged:

  • Thank You

  • Oh okay. I never knew custom shaders were something I'd be able to create myself in C3. Is there a guide on this anywhere?

  • The mobile advert seems to be configured correctly and the ads shows fine in preview on PC however, when I create a debug APK build no ad is shown.

    Any ideas?

    Tagged:

  • However, although the app successfully shows a test ad in the preview version on PC it fails to show anything on device. I guess this is another issue for another thread though..