I have more confusion with this. When I reference a layer for example "Create particles on layer...".
What do I name the layer now if the layer is called My_Layer but is overridden? My_Layer(overidden)?!?
In my project it seems the latest versions of C3 have replaced all my calls to layer name to something like "My_Layer([overidden])". So am I supposed to do this in future too?
Personally I think the indicator of whether a layer is global or not should just always be a little globe icon in the editor. In that way nobody gets confused between global/overridden and it doesn't affect the naming in anyway.
Or even simpler, just change the text colour of global layers in the layers window. Globals=green, Normal Layers=grey