I am having an issue with all of my tiled backgrounds showing up blurry.
Here is a screenshot of the problem I'm getting https://dl.dropbox.com/u/30187917/issue.jpg
Everything looks good when I am in construct 2, and image editing software, but when I run the project in chrome, i.e., and firefox, my tiled bgs are very blurry!
I need to be using webgl and point sampling to get the pixelated look I am going for.
I am using r97 on a nvidia gpu with win 7 64bit.
My drivers are good, and I get the same result in all browsers.
Here is the capx showing the problem.
https://dl.dropbox.com/u/30187917/tiled_background_blurry.capx
The project shown above is a sprite next to a tiled bg. When I run the project, the sprite is crisp and point sampled but the tiled bg is blurry. Same texture, different object, different rendering results.
The texture is 48x24 (it was 48x20 when I found this thread, but changing it did not help.)
I tried scaling it to 48x48 just to see if that fixes the blurryness, but no luck.