Greaver's Forum Posts

  • why don't you use layer instead of another layout?

    Hehe hey! Thanks for your response! - Well i dont want it to sit in the background til' the player opens the inventory, it seems to be heavy on the engine no? 50 item slots, stats, lots of text displaying status, hp and mp etc.

    Isn't it better to go to a different layout?

  • Hey there!

    I found a really good example here, but the link is broken!

    Anyone know how to do this? any other link or so?

    Thanks!

  • Hey there!

    I decided to make an inventory in a different layout, which the player goes to when opening inventory, but also to return to where the player was when closing inventory.

    The problem is; all enemies respawn when i change back to the current layout after closing the 'inventory' -

    I know that you have to set position for the character to return to where he/she was standing,

    but how do i save all dead enemies to be dead and all alive enemies to be alive, specially when the

    type of enemy spawn is random in the stage?

    Thanks in advance hehe

  • Try using clay.io's API

    What is that? Does it go with cocoon js? ^_^ ty fr ur time

  • Have you searched the forum and tutorials before posting?

    Yeh sure, i have looked it over. It didnt quite answer my questions though. ^_^

  • Hey there! I have a few questions! ^_^

    How do i apply an online highscore of all the players?

    And do i need a server for that?

    I want to create a highscore for all the people playing and show the top 10 best scores, worldwide.

    Thanks in advance ^_^

    Gl hf all!

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  • Oh and for the pick up part - just add an image point to your character and then move the ball to that image point when the character is within a few pixels of the ball. To release the ball you will need to have some sort of interaction...such as a touch or whatever that you will use to toggle the "holding" state to untrue and use a physics impulse to throw the ball in whatever direction you want.

    If this is unclear, I can make a quick example for you later.

    Hey man, thank you so much for taking your time to explain this! ^_^

    I couldnt ask you for a capx, you have already taken your time to answer me here, though i dont think i have seen any tutorial for this as i have been searching for it for hours (or i just missed it...)

    So perhaps if you do an example, it can be up in the tutorial section for others to learn ^_^

    Thank you for your time.

  • Hey there! ^_^

    I have a feeling that my question which i have been searching for hours has a very easy solution, but i want to try and to create where, you as in the main character can pick up a ball and throw it with bounces, without it breaking, and repeat?

    Ie, pick it up, throw it with a nice bullet/physics engine where it bounces 2-3 times, and after it has stopped bouncing, pick it up again and repeat?

    Thanks in advance! ^_^

  • Greetings!

    My question is very simple though i am a terrible explainer, i wanted to ask;

    Can one in Construct 2 add a logo before the game begins? For example when you play a game you will always see the developers name and some effects before the main title menu.

    You start the game and you see some logo effects that turns into a name ---> ''random'' productions! (With some sounds) -> and right after that come to the main title screen (new game, load game etc) ?

    If one can do that with C2 when releasing a game for android or ios, does this have to be made in a movie maker and imported with the app/game or right in C2? (to make it an event shooting off first) ?

    I wanted to make a short 15-21 sec long clip about some effects turning into a name before the game airs and you are able to play it.

    Thank you for your time! ^_^

  • Hey Greaver, Construct 2 does support Multi touch so it shouldnt be too hard to get what you want to work

    Touch related expressions are covered in depth in the Manual

    https://www.scirra.com/manual/119/touch

    And this Tutorial as well goes into further depth

    https://www.scirra.com/tutorials/202/touch-controls-and-a-trick-to-detect-input-method

    A similar question was asked here...and the answer might work for you as well with a little modification.

    https://www.scirra.com/forum/viewtopic.php?f=147&t=106470&p=788297#p788297

    I would use The Event Condition "Is touching object" or "On Nth touch start"

    and then Actions that move the Object to the Touch X,Y positions for each Touch

    Every tick

    Touch supports Multi touch though the "On Nth touch start" and "On Nth touch end" Events

    Hope that makes sense

    Hey greetings man! Thanks for the awesome reply! ^_^

    After reading a bit more about it, i have found the solution of what i need, which is basically 'object move to Touch' every tick BUT for the second touch, that is what i could not find ^_^

    Move object to touch.X and touch.Y is simple, but moving the object to the second touch was the problem! ^_^ Thanks for the links, i will check them out asap!

  • Greetings!

    I have currently looked up this amazing tutorial here https://www.scirra.com/tutorials/718/sl ... ton?page=2

    My currently problem however is that i want to use 2 touches on seperate objects, is that at all possible?

    Ie, i move 1 object in 1 touch and at the same time move another with a different touch, at the same time?

    Is there a way to recognize 2 touches and make the objects follow touch 1 and a seperate object to follow touch2?

    Thank you for your time and thanks for this amazing tutorial! ^_^

    (No drag & drop, since it passes solid objects, and is only bound by layout)

  • I guess no one has a solution for this? ^_^

  • Here :

    https://www.scirra.com/tutorials/718/sl ... ock-button

    Here :

    https://www.scirra.com/tutorials/715/ho ... e-a-slider

    Hey, yeh i have already seen those, doesn't work with 2 players/2 touches that are on the opposite of the screen.

    Thanks anyway for taking your time <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • I think this has been asked loads of times on the forum. Best to do a search of the forum.

    Greetings! Thanks for taking your time to answer ^_^

    I have searched the forums for hours, in my case i want the 'object' to be able to be dragged and dropped vertically only. I have not found a solution for this in the forums yet. Thank you for your time ^_^

  • Greetings!

    My question here is simple, i simply want to bind the limitations of a cube with the 'drag and drop' effect in a certain area. For example half of the right side screen. But is that even possible? Problems are;

    'Drag and drop' passes solid objects, so i cant add 'solid' objects around the area where i want to limit the drag and drop, and the only way to fix this seem to bind it to layout, but then again i want to use a full screened layout and bind the 'drag and drop' object to the half right side of the screen.

    Any help?? ^_^

    Thanks in advance!

    (Edited; Sorry forgot to mention, this should be a 2 player project, so the objects being dragged has to recognize, ie so that when the player 2 touches, player 1's object wont move to player 2's touch position)

    Currently this works fine with 'drag and drop' - only problem still is that it breaks 'solid' walls, ie goes past them.