Greaver's Forum Posts

  • Sigh.. Greetings there ^_^

    Once again, i have searched for like hours for this and i just cant seem to find the answer!

    I want to create a game for Iphone 5 which has the resolution 1136 x 640 pixels and a ratio display of 16:9.

    1. This means when drawing a background of 1136x640 pixels, it will exactly fit the iphone 5's screen, correct?

    2. Can i draw something in 100x100 pixels and keep the ratio of it when viewed in the iphone5, WITHOUT it changing?

    3. Could someone explain the ratio properly? I do not seem to understand it correctly, if the answer for the above question is No, then what size in pixels do i need to draw to keep my character at 150x150 in pixel size?

    Thanks in advance!

  • Greetings there! Can it be turned off for certain drawings only? Or must it be for the entire project? Thanks in advance.

  • Greetings there!

    I have an issue here, that has been bugging me for long!

    Now when you create a game for let's say iphone 4s or 5, with the retina display it gets 'zoomed' out, it looks smaller.

    Does this mean that i need to draw everything in bigger before importing it under the retina display?

    Or can i keep my drawings exactly the same size?

    Let's say i draw a character at 150x150 pixels. Now when it's on the iphone can i keep it the same size or MUST it shrink since the retina display shows everything smaller? More pixels per pixel.

    Thanks for your time, hope you understand me.

  • Thanks alot! However just to understand this a bit more, doesn't it still get blurry if i do it this way or? And what is bilinear filtering?

  • Greetings there! ^.^

    Once again thanks for this awesome site and for this awesome community!

    One of the best communities i have known!

    Here is to my minor question - graphics/pixels!

    How come when you look at some games, they have much sharper edges than

    the current of lowest pixels u can draw in photoshop?

    Is it because they have zoomed the game out, or have they simply drawn their object and then drawn outside of it with a 25% strength to hide the edges?

    How does it work??

    Thanks for your time!! ^.^

  • Greetings there!

    I have few questions about the legal usage of sprites, as i have searched for it but couldn't find any good explanations, so i need a bit of help in understanding this, in such as;

    1. I have drawn a sprite myself, but i noticed that it's head looks like another sprite from an old game (legends of mana) - just the head though, not the body. Do i need to change it or? Will the company asume i have stolen anything from them?

    2. If i for example take the old Mario sprite, use the body form of it, but just increase the size, totally different color and face etc - however the sprite pixel itself is from mario, can they also sue a person for this?

    3. If you decide to use an old sprite from a diff game (just the standing) but you remake the color and the whole sprite - how far must u go untill u can not be sued? I mean is it enough to change the head/arms or just color or size etc?

    4. Can i draw the body for my sprite by my own and then use the legs of a different sprite from a different game and just change the color of it?

    I mean, these questions might sound stupid - but i need to know how far one must go. I like lets say a character from final fantasy 6 (Terra) and i want a look-alike in my game, how much do i need to change to not be sued? It's a small sprite, the details are few and i want the green hair we might say, and the form of it. How far must i go?

    Hopefully someone understands me and can help me with this! >.<

    Thanks in advance, and thank you for your time!

  • Hm... I see, i was thinking of Simply for the camera to scroll to object while adding +Y to it so it goes higher or lower depending on the situation tbh ;D tried with adding another image point on the sprite but i can't get the scrolling command to move to that image point i created!

  • Okay explanation is a bit bad, to simply put it i want the camera to scroll to a target but not in the center of the target but just a bit above. Thats it :/

  • Greetings there! ^.^

    Once again thanks for this awesome community!

    My wondering here is, well.. i guess it's simply!

    I want each tick for the camera to stay put on a 'character' for example

    Each tick - scroll to(Exa1.X, Exa1.Y) - BUT i want the camera to stay a bit above, i mean Y something so the camera is precisly above him but i cant get Y+something to work, what is the command for that??

    Thanks in advance!

  • Oh wow dude! It surely worked fine! Thanks alot for your epic and sexy answer ;D - cant believe this community is.. almost perfect! Makes me sad in a way to see such helping people - well ofc sad due to happiness indeed ;D thanks yet again!

  • Greetings there! I have been searching for this for a while and been trying aswell, but can't get it to work tbh.

    I want 1 button to do several things depending on what.

    For example C opens inventory (like in wow) - but if its already opened it should be closed. - Here is the problem because on 'pressing C' it doesn't let me add an 'else' right after! Why? :/

    Some help please - and thanks for your time and this awesome community!

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  • Thanks! No i do understand, just didnt get the parallex thing!

  • Eh what? You said couple things there i didn't understand at all ;D

    Very nice helpfull forum btw, i like it and enjoy it alot! But the above.. I don't understand it, sorry ^.^

  • Greetings there! ^.^

    I have been searching for this for few hours now and been trying to solve it myself but i just started to use this awesome program and need some help!

    I want to make an side scrolling action type game where the camera follows the player - thats solved -

    BUT how do i make the life bar/lvl and exp bars etc to stay at the TOP LEFT of the screen where the camera follows the player? I have made one at the position of the player above, but when the character jumps, the status screen follows, cant i set it to the top left angle of the camera/view? To stay there all the time no matter where my char moves?

    Thanks in advance - awesome community btw!

  • Thanks alot!