GrayStarGames's Forum Posts

  • 7 posts
  • Interesting! I've managed to fix this by adding the condition

    "System - Pick by Comparison: Player.8Direction.MovingAngle=0" to the "VectorX>0 condition"

  • I've got a section in my game where the player has a reflective surface on either side of them. I've created a left and right reflection sprite and used "System - Pick by Comparison" to move them horizontally closer and further from the player as the player moves relative to the reflective surface. Currently I have the event sheet set up with:

    Every Tick: PlayerReflectionLeft - Set Y to Player.Y

    PlayerReflectionRight - Set Y to Player.Y

    System: Pick Player where Player.8Direction.VectorX >0

    - PlayerReflectionLeft - Set X to SelfX-1

    - PlayerReflectionRight - Set X to SelfX-1

    System: Pick Player where Player.8Direction.VectorX <0

    - PlayerReflectionLeft - Set X to SelfX+1

    - PlayerReflectionRight - Set X to SelfX+1

    This works perfectly as long as the player only moves horizontally, but as soon as you start moving the player vertically, the reflections both start moving to the left (presumably they're reverting to the Set X to SelfX-1 instruction). The reflections should only change their X when the player is moving horizontally, not vertically. What am I missing?

  • Great - thank you!

  • I was using the Construct Animator free trial to experiment with making something for a Construct game I'm making. The free version doesn't have the export feature so before I buy a paid version I just want to find out something which hopefully someone knows:

    If I create an animation which is a blank layout with just an animated figure in it, when I export it as a gif or image sequence, will the result have a transparent background or a white background like how the layout looks in the editor? Is there a way to use Construct Animator to create animations with transparent backgrounds that can then be used for sprites in games?

    Thanks for any advice

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  • Occam's Razor :D Thank you!

  • Sorry, should have specified the event sheet I'm working on is 'es_Sunday' with the layout 'Sunday'.

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  • I'm working on a crossword puzzle game using the Crossword for Kids template from the asset store here; I want to have the clues appear one by one rather than all be visible at once, with a 'Next Clue' button the player can click to make the next clue appear.

    I've just been testing it with three clues as text objects - the first is initially visible and other two are not. I've created an event so that when the button is clicked, Clue number 2 sets to visible. I've then created another event so that when the button is clicked and Clue 2 is visible, Clue 3 will be set to visible. However on testing, clicking the button just once makes Clue 2 and Clue 3 appear at the same time. How do I make it so that clicking the button repeatedly makes the clues appear one by one?

    The project is in extremely early stage and looks like basically nothing right now, but I've shared it here all the same so you can see the event sheet - 1drv.ms/u/s!AtsLaaQClg5nauzwIeqAG1rMf1g

    Thanks for any help!

  • 7 posts