Granhunter101's Forum Posts

  • I was meaning to ask an admin if they could delete this thread.

  • Ok I'm sorry for this but I have competely changed my website because WEBSTARTS only gave me 5 pages and 10mb which is a BIG NO-No in my book thank google that I found YOLA because it gives me +1000 mb and I think like 100+ pages. ALthough it's free you won't find any cool website designs unless you go preimum. That's not realy a big deal but one thing WEBSTARTS beats YOLA at is the drag and drop design. Because on Webstarts you can put something Anywhere while in Yola the things you can place are on a grid type thing. Anyway my new address is http://almostinsanesoftware.yolasite.com/

  • In an attempt to save lots of space and keep my thread count down some, I've decicded to make a thread for all my projects: applications and games.

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    2011 Q2 Projects

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    > Down-Fall (PC game/ Paid for/ mainproject)

    A 2d-topdown shooter. The game is my main project and the one I want to make the most

    out of my current projects. I plan to include unlockables via a simple code system and when

    I say unlockables I mean wallpapers, songs, character skins, new scenarios, new onslaught

    maps, new time-attack maps mabye a mini game. At first the game will have 6 scenarios

    with 10 chapters each. 3 onslaught maps, and 3 time-attack maps.

    > Armies of the Night (PC game/ Free-ware/ Secondary project)

    A 2d brawler (beat-em-up) like Streets of Rage. It will only have 5 stages but I'm trying to

    make the stages long, they will be split up into sections. The game will be like a coin-op as

    in it will have a time limit (every kill gives you +5 seconds) credits (10000 poimts=1 credit)

    I realy want to have trackable online scores and online 2p but I'll deal with a long list of

    scores for people to beat and try to have offline 2player.

    > NGP Guide (PSP application/ free-ware/ secondary object)

    A simple application, kinda like a magazine. It will be the NGP's (next generation portable)

    encyclopedia.

    -------------------------------------------------------------------------

  • Well actually, I plan to sell some games but I don't plan on makeing ad threads. Mabye some screen shots in That one sticky thread. I can do that on othersites :p Hey spacewarguy, your name is my nickname "Jack"!

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  • Thanks Tom, I thought it was ugly

  • I changed it, ok? The reason I made it now, so I can have something to put my games on once I make them. And the site SAS zombie assualt at school is blocked, so it's kinda a personal thing.

  • Well yeah, I don't about the virus thing. I know i didn't put anything on it. Yeah those game aren't mine, it says at the top of the page: Sample games (not made by AIS) so, yeah. I haven't made anything worth puttin' on the site. Heck, I haven't time to work on Down-Fall or the application I'm working on. But the school year's bout over so I'll have all the time to work on 'em then.

  • This is the NEW address of the Almost Insane Software site: http://almostinsanesoftware.yolasite.com/

  • I like to start out with menus, it helps me to decicide what I want in my game, and motivates me to get those things done!

  • Even though they killed Osama Bin Laden doesn't mean we should all stop worrying about terriosm, because he is just one person. Even though his death will definently have an effect it won't end terroism. (sorry, I know my spelling sucks

  • I would like to know some design styles you guys use, where do you start with your game, what do you do with your menus, etc. ? What is your design style?

  • I know, but I asked this in case I have time to implement this into my current game or my future games,

  • Thanks for those tip Jayman! I'll be sure to put them to good use

  • I need some tips for making my Indie games website, I can't afford dream-weaver or server costs. I also need some Ideas for the design, should I keep it simple and easy to naviagate or cool and uh...yeah.

    I'm planning on making these pages on my website

    > Home:

    -Latest News/releases

    -Recommended sites

    > Games Page

    - Newest Release

    - Demos

    - Games

    - Reviews

    > Development Page

    - Free Game-design (help in game design) stuff (programs etc)

    - Development Journals

    > About Almost Insane Software

    - About The owner

    - Other staff

    - Legal stuff

  • DLC is an awesome thing, it makes so the life-span of your game is expanded for how ever you want! DLC is something I realy want in DOWN-FALL (my game) or games I will make in the future. I was wondering if anyone new HOW to make a server for use with DLC and if it costs anything, how to impliment it in DOWN-FALL and how to make it so they have to pay (some of the bigger DLC will be like 50 cents-to $1) I know I've been asking ALOT of question in the short time I've been on these forums, but I want my indie game debut to be as awesome as possiable. I want people to say "holy f***, how did a 14 year old make that?!"