Glyfos's Forum Posts

  • 13 posts
  • Up!

    And I have more question about ads, or how to make an event every 5 minutes even when the app isn't open, should I open another subject?

  • jobel - No, it's the same zip i used for apk build and I had no problem with it

  • does anyone know about CocoonIO the difference between Webview and Webview+?

    when I use Canvas+ I get a black screen. But the webview ones work, except with some weird audio muting and repeating issues.

    I don't know at all sorry :/

    I tried to do the iOS build because I saw in the tutorial that the key isn't needed for it :

    "It’s not necessary to add an iOS key to your CocoonIO Account. If you do not select any key, you’ll get a xcode archive file. Open this with XCode and you can export your Game for production / development as well. But if you do add a a key, you will directly get an .ipa file."

    But when I try to compile i have this error :

    COMPILER ERROR:

    The product name change ( tag) in config.xml is not supported dynamically.

    To change your product name, you have to remove, then add your ios platform again.

    Make sure you save your plugins beforehand using `cordova plugin save`.

    cordova plugin save

    cordova platform rm ios

    cordova platform add ios

    CORDOVA LOG:

    [2017-08-25 09:01:06.647] [DEBUG] IOSBuilder - [prepare] cordova restore platforms

    [2017-08-25 09:01:06.667] [DEBUG] IOSBuilder - [prepare] adding engine iosegz@4.3.0

    [2017-08-25 09:01:11.094] [DEBUG] IOSBuilder - The product name change ( tag) in config.xml is not supported dynamically. To change your product name, you have to remove, then add your ios platform again. Make sure you save your plugins beforehand using `cordova plugin save`. cordova plugin save cordova platform rm ios cordova platform add ios I don't understand at all what the problem is, maybe some plugin I forgot?

  • Ok that's what i thought, i have the dev account, but I don't have a mac, thank you for the link, i'll try it tomorrow ^^'

  • Hi again ^^'

    Now i have no problems to build an APK, but i saw in the tutorial something for IOS, but I don't have the same screen for the IOS key and I don't find the certificates page.

    Is it possible to have a file as an APK but for iOS ?

    A mac is needed to do that?

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  • Thank you so much!! That's why everyone is telling me to code in english xD

  • justifun - Hum, sorry and thanks, I don't know why I didn't think to it by myself...

    https://we.tl/1DFatNJG5x

  • Up ? ^^'

  • I wonder if it can't be because I have a personal license? I didn't read anything about it but....

  • Hum, stupid question, how can I do that?

    I don't find some attached file option even in PM ^^'

    I saw something in the FAQ and obviously it's not possible to do that. I guess an image that shows the files isn't enought but here it is at least :

  • try to zip it with winrar.

    Also see here, please: https://shatter-box.com/knowledgebase/c ... -your-game

    I zipped it with winrar, and as i said the link you gave me is the one I used to try to export my project ^^'

    I checked many times the video and the step by step tutorial and I think I do the exactly same thing :/

    I took the plugin, used cordova to export, checked the same option, delete the config file, made a zip with winrar, and I have this error :/

  • justifun - I tried both methods but i still have the same error :/

    Operation failed

    Reason : invalid zip file.

    I can show my export or my project in PMif needed, because I can't see from where the issue is...

  • Hi everyone, I tried to follow the tutorial "https://shatter-box.com/knowledgebase/cocoonio/", but i have an error when i put the zile file in projects of cocoon.io.

    I looked for some solutions in forums and other, i verified that it was a ZIP file, but I still didn't find any solution, does someone has? ^^'

  • 13 posts