glerikud's Forum Posts

  • I found in one of the comments on their forum that we can expect an alpha version (or something like that) in a month to play with. We'll see.

  • Thanks for the video alvarop , it describes the basics of the engine. Sadly it doesn't include the event editor view.

    Under the video, one of the developers says that they expect to reach beta stage in 4-6 months (from now).

    They plan to release 4 or 5 packages (one for free with basic features) for the developers. I hope that they don't want to follow YoYoGames' example.

    Also, the engine uses XML for scripting.

    I guess this is their current offical forum: http://nakedgameplay.com/forum/spark-game-engine

    If you want to help their work, you can fill out this survey I just found: https://www.surveymonkey.com/s/WHTG6CL%C2%A0

  • I just found this game engine yesterday. It's not released yet, but you can sign up for the beta.

    http://spark.tools/

    I'm not talking against C2, but I'd like to ask your opinion about Spark Engine (not similar with Microsoft's Project Spark). What do you think about it?

    For me, it sounds a bit too good to be true. I mean, cross-platform engine and editor? Visual or code programming? Multiplayer with your own custom built server? 2D and 3D games? Native code exports for all platforms? And all that (and more) just after release?

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  • Thank you for the answers, I'll look into it when my project has a working build.

  • I'd like to make a simple mobile game for Android and I want to save some specific data on the device (like a scoreboard or list of unlocked levels, etc..). How can I store data on phones or tablets? Should I use the Save game action or WebStorage?

  • I got this fixed. I just had to reinstall Java.

  • Great plugin. Keep up the amazing work! I think I'll buy it after the update.

  • I have almost the same issue.

    My problem is that when I try to export a C2 project to HTML5 with the minify script option it gives me this error message:

    "Error during export: Cannot open file

    'pathtoexportfolder\c2runtime_min.js'"

    (pathtoexportfolder shows a normal path, witch I didn't want to type in for security reasons - It only contains letters and numbers, and it points to an avaiable drive)

    The interesting part comes in, when I try to export on my notebook, with has the same OS and software installed (even the versions are identical) and it works on that machine.

  • Please do something about the muted autoplay video. It's really annoying.

  • The OR has a wide audience even now, and not just developers. It has many possibilities and I do also believe that it can be a part of everyday life. Also, Oculus is working on the best possible comfortable methods for wearing the Rift so it will be possible to use it for work too and not just for entertainment.

  • It should not be limited to only 3D. I know, it has it's potentian in 3D, but you could make some games for it with 2D too. Take a relaxing rythm game or something else. Think about that it has your full view field and not just the head tracking.

  • VR is growing rapidly, even in it's current developer state. I'd like to make games for these gear, but I'm not sure that is there a plugin that supports that with C2. Or can we expect a future offical support in the engine?

  • Great games. Congrats for your students

  • Thanks I'd love to see some offical support for this. It has some issues as I see compared to the Intel XDK and also outdated (it was last updated in january).

  • I plan to start devloping mobile games with C2 and for all the wrappers I checked I ran into the same "problem".

    I understand why it is necessary to have 3rd party app builders included, but is there a way to compile the code to .apk on my computer, without internet access? The closes thing I found was Crosswalk, but it still needs an account and my .apk will be generated on the servers. So, can I compile somehow the .apk on my computer, without uploading the code?