Give me a Pixel's Forum Posts

  • Thanks so much!

  • bump.

  • I'm getting somewhere with my idea. However, right now the car can turn the same speed regardless of how fast it is moving. There are only velocity x and velocity y expressions. I need to get the total velocity. Is there a way to get the total velocity (how fast the car is moving)? Ashley, can you help me?

    Thanks,

    Give me a Pixel

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  • If possible, I want for the car to be moved by physics alone. I have an idea about how to make it, but nothing absolute yet. What if it was made like a real car? So have a body, front right wheel, front left wheel, back right wheel, and back left wheel. Pressing the right arrow will turn the front wheels right, pressing the up arrow will make the back wheels turn. Does anybody think this is a legitimate solution? Like I said, it's just an idea, but it could possibly work. I wouldn't know how to do it though. . .

  • Still not perfect, but by combining physics and the car behavior, I was able to create something a little better than just plain car behavior. I also added a pedestrian (which would be the cop or robber on foot in the game). If anybody has any ideas, please post here.

    drive.google.com/file/d/1mKmh8i-w97wy-bfKJmLv8n0qm9Yqsz9O/view

  • I am aware that parallax layer settings do not work with my split screen effect. I have experimented a little with layer parallax with the split-screen effect, but have gotten nowhere. The only things I can suggest are removing the parallax or making the game real time multiplayer. I'm really sorry I can't help you more. If I get any solutions, I will let you know.

    Give me a Pixel

  • Hello,

    I was playing my game, Cops and Robbers 3 (Play it on my website or the Scirra Arcade) and I realized that there are some very unrealistic things. For example, a player on foot can be standing there, and a player in a car rams into them and bounces off, while the player on food didn't move. So, I figured the solution is to use physics. The problem is that I use the car behavior to move the cars, and physics does not work like car behavior.

    Is it possible to make physics work like the car behavior? You would probably have to make it so you rotate based on how fast you're going. I'm not that crazy for using third party add-ons, but if there are some I might check them out.

    Any help will be appreciated,

    Give me a Pixel

    Tagged:

  • No problem. BTW I got your email.

  • You can contact me at gametechy2018nme@gmail.com. Also, I recommend putting it on Amazon. I have an app on Amazon.

    construct.net/en/forum/construct-3/general-discussion-7/please-add-amazon-app-store-146457

    Give me a Pixel

  • Sounds good. I speak English, so if you need help with the translation, I can help. Also, what platforms will this go to?

  • Have you published it yet?

  • FIXED!

    The wave system is fixed. The problem was that there was only code if there was only one type of enemy left to be spawned and no other types unless there were all four types. Anyway, the game is in it's testing stage. I am aware that there are lag problems for the peers, especially with the enemies and particles. If you could see if there was anyway to fix those, I would be very appreciative. Feel free to test the game and post bugs in this thread.

    Here is the link

    Give me a Pixel

    Ashley you closed my bug report because:

    The attached project has over 200 events. I'm afraid such projects are almost impossible to debug and it's difficult to rule out that you've just made a mistake, which is very common. Please see the bug report guidelines.

    People have recently filed a few similar-sounding issues that were also mistakes in their events: when leaving a room you must both disconnect from the host, and leave the room on the signalling server. You must also wait for both to complete before attempting rejoining again. Otherwise you attempt to rejoin while you're still connected to the room one way or another. Without a minimal project, I would assume this is the same mistake made in your project.

    Here is a link to a modified chat room example that showcases the bug. It is very similar to the file I put in the report; the instructions are basically the same and the same thing happens. Do you want me to file another report? dropbox.com/s/tdbdptwi9szdnzc/Multiplayer%20room%20leaving%20bug.c3p

    Give me a Pixel

  • Hello, I'm still working on my *Simple* multiplayer game: Wardens. It is mostly complete, but there is an issue with the wave system.

    For some reason, some waves work while others do not. It seems like waves 6-16 do not work, while the others do. I have not idea why this is. All the code for the waves are under the 'host' group.

    I did notice if I made it so there was one or more of all four types of slimes, even the broken waves would work. The waves would stop working if there was not all four types of slimes left to create.

    Here is the link

    Thanks,

    Give me a Pixel