Give me a Pixel's Forum Posts

  • R0J0hound

    I was playing around with your tile lighting example and modified some things including updating it to the C3 runtime and changing the old functions to the built in functions. I also made some sliders to adjust the color and strength.

    Would you mind if I published this on the Scirra Arcade with a .c3p project file so others can use it? I will make sure to credit everyone who helped with this.

    Here is the file

    Thanks again for this wonderful example,

    Give me a Pixel

  • Ok, thank you.

  • I can try that, but in my experience the layout your on freezes until the game goes to the next one. It might work for a static loading text, but not a changing text or an animated sprit.

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  • Ok, so in the example, when I pick a layout to go to, go to a loading layout and use the "load layout images" action?

    Unfortunately, no. You can only preload images to use in the current layout. As soon as you switch to another layout, the memory will be cleared, and then all images from the new layout will be re-loaded again..

    Ok, so how do I create a loading screen?

    I have seen many games where there is an option for quality (usually high, medium, or low).

    There is a GFX plugin which allows you to change graphics quality. I only tested the included demo project, but it looks impressive.

    I believe in most games "quality" means different things. For example, on low quality you may disable some effects, remove some particles or decrease their spray rate, replace background images with lower resolution versions etc.

    Yes, that is good advice. Thank you.

  • Ok, so in the example, when I pick a layout to go to, go to a loading layout and use the "load layout images" action? Then when the "on image loading complete" condition, go to the proper layout? Could I also use the "imageloadingprogress" expression to set a text or whatever on the loading page?

  • Hello again,

    There are two things I was wondering about:

    First, I have seen many games where there is an option for quality (usually high, medium, or low). Can this be done in construct 3? I know there are a few quality options, but I don't know which ones I would use if I put an option for quality in my game. Also, the only reason for this is to improve performance- not just adjust how the graphics look. Most of my games are pixel art.

    Second, how can I make a loading page during the game? So I know I can make a custom loading page at the beginning of the game when it is loading, but what if, say, I had a level picking menu. The levels are very big and have lots of objects and data to load. So big, in fact, that they could take a few seconds to load. Nobody wants to look at a black screen for that long (assuming you did transitions. If you didn't have transitions you would just see a frozen layout that you are leaving until it loads the next layout.) It seems like going to a loading layout until the next layout is done seems inefficient. Also, It would be nice if there could be a loading text or at lease an animated loading sprite while it is loading.

    Does anybody have any tips to achieve either of theses?

    Thanks in advance,

    Give me a Pixel

  • That's a great tutorial, but mine is based more on Scirra's endless runner template. Thanks anyway though and I might have to keep that method in mind for creating other proc-gen games.

  • Thanks, I'll check it out.

  • Hello, I decided to see how quickly I could build a game and get it published. I was going to put it on the scirra arcade and amazon appstore when it is finished. However, for some reason it is very buggy. The code is very similar to the endless runner example. I just need help getting rid of some of the bugs. Here are some I have encountered:

    Sometimes it creates two ground chunks that are overlapping,

    Often the backdrops will create on-screen and then stay there until the ground comes and 'picks them up,'

    Often the backdrops will not be completely on the ground chunks,

    Sometimes the player will glitch forward and fall off a ground chunk.

    Please note the graphics are not mine, if you want to use them here is where I got them: opengameart.org/users/pzuh

    Project file

    Thanks in advance,

    Give me a Pixel

  • It seemed to have worked, thank you.

  • I changed the depth to 1, but nothing changed.

  • I downloaded it and loaded it into Microsoft Notepad. It looks the exact same as when I look at the AJAX last data in the debugger. Here is a screenshot:

  • There is no problem retrieving the data at this point- there just is no data to retrieve. How could the problem with all the data simply vanishing into thin air be an error in my code?

  • Hello,

    I have been building a game, but have run into a very annoying problem. I fill out some of my array (via the array editor), and then request it using AJAX and loading it into an array object. After that, it wasn't working, so I tried a few things and figured out that the AJAX last data held the size of the array but absolutely no data. I saved the project and refreshed C3. When I opened the project again, the array was clear! I filled out a little data and did the same thing with the same results- no data in the array. WHY?! This must be some sort of bug in Construct 3. I don't want to share my project and don't know if I can reproduce it to fill a bug report. What should I do?

    Regards,

    Give me a Pixel

  • I will look into it. Thank you