Hello. I have experienced a crash in a stable construct release. I don't know where to post it because I cannot fill out all of the required information on Github. Please help!
Here is the crash:
Error report information
Type: unhandled rejection
Reason: Error: Failed to execute 'putImageData' on 'CanvasRenderingContext2D': Value is not of type 'long'. TypeError: Failed to execute 'putImageData' on 'CanvasRenderingContext2D': Value is not of type 'long'. at n.ǃVo$.ǃVgr (https://editor.construct.net/r164-2/projectResources.js:1:712679) at editor.construct.net/r164-2/projectResources.js:1:743029 at editor.construct.net/r164-2/projectResources.js:1:741949
Stack: TypeError: Failed to execute 'putImageData' on 'CanvasRenderingContext2D': Value is not of type 'long'. at n.ǃVo$.ǃVgr (https://editor.construct.net/r164-2/projectResources.js:1:712679) at editor.construct.net/r164-2/projectResources.js:1:743029 at editor.construct.net/r164-2/projectResources.js:1:741949
Construct 3 version: r164.2
URL: editor.construct.net
Date: Thu Sep 05 2019 11:47:18 GMT-0400 (Eastern Daylight Time)
Uptime: 115.5 s
Platform information
Browser: Chrome
Browser version: 76.0.3809.132
Browser engine: Chromium
Browser architecture: 64-bit
Context: browser
Operating system: Windows
Operating system version: 7
Operating system architecture: 64-bit
Device type: desktop
Device pixel ratio: 1
Logical CPU cores: 4
Approx. device memory: 4 GB
User agent: Mozilla/5.0 (Windows NT 6.1; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/76.0.3809.132 Safari/537.36
C3 release: r164.2 (stable)
Language setting: en-US
WebGL information
Version string: WebGL 1.0 (OpenGL ES 2.0 Chromium)
Numeric version: 1
Supports NPOT textures: partial
Supports GPU profiling: no
Supports highp precision: yes
Vendor: Google Inc.
Renderer: ANGLE (Intel(R) HD Graphics Family Direct3D9Ex vs_3_0 ps_3_0)
Major performance caveat: no
Maximum texture size: 4096
Point size range: 1 to 256
Extensions: ANGLE_instanced_arrays, EXT_blend_minmax, EXT_color_buffer_half_float, EXT_frag_depth, EXT_shader_texture_lod, EXT_texture_filter_anisotropic, WEBKIT_EXT_texture_filter_anisotropic, KHR_parallel_shader_compile, OES_element_index_uint, OES_standard_derivatives, OES_texture_float, OES_texture_float_linear, OES_texture_half_float, OES_texture_half_float_linear, OES_vertex_array_object, WEBGL_color_buffer_float, WEBGL_compressed_texture_s3tc, WEBKIT_WEBGL_compressed_texture_s3tc, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_depth_texture, WEBKIT_WEBGL_depth_texture, WEBGL_lose_context, WEBKIT_WEBGL_lose_context
I am using stable release r164.2
Thanks,
Give me a Pixel