Give me a Pixel's Forum Posts

  • newt

    Are you saying that I can put games on the Amazon app store?

  • Hello, I have an Amazon Fire and would like to be able to put my games on Amazon to download. Could you please add Amazon app store support? There is obviously Google Play support but it is a shame there is no Amazon. There are many great games that could do well on Amazon. Thank you. Kyatric, Ashley, Or Tom?

    If anyone would also like to see Amazon support please post here

    Give me a Pixel

    Tagged:

  • 4.6k to 759 posts. It's rather obvious who is faster ;)

  • Thank you soooo much! :)

  • You could use the 'Is on layer' condition. If true than save the object.

  • Do you have any more questions or do you think you can figure it out? BTW I hope my reply helped.

  • Are you using Local Storage or the system 'Save' and 'Load' actions? If you are using Local Storage you could use the 'Remove item' action. If you are using the system 'Save' and 'Load' actions then I don't think there is a way. You could use the system 'Save' and 'Load' actions to save the game and the Local Storage to see if you have a saved game. Otherwise, you will just have to play again and the next time you save it will cancel the old one and save the new one in it's place. You should try searching the manual and forums for better answers if this doesn't help you.

    Give me a Pixel

  • The blue circles can hold one per slot, the green squares 5, and the red triangles can hold 10. At least that is how it is supposed to be. When I click the first type of object, it works fine. But when I click another type after the first type, it usually glitches and holds hundreds!

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  • Hello all,

    I have been experimenting with inventories for a game, and almost have one. It does have it's glitches though. Here is how it works: Click an item to add it to your inventory. If the first slot is not being used or is being used by the same type as the item you clicked and is not full, add it. If The slot is full or being used by a different kind of object, it will move on to the next slot and repeat this process until it finds an open slot or runs out of slots. That part works. The problem is that when I click an item, sometimes it will add hundreds to the one slot! I am not sure why it does this or how to fix it, so please tell me. The link is below.

    Link: dropbox.com/s/7ihpu3itewmondo/Inventory_Test.c3p

    Thanks in advance

    Give me a Pixel

    Tagged:

  • I might do that, but I found a way around it. I used a sprite with square edges and it works, although it does not look as good. Thanks for your help. If I have any more problems I will probably open the JavaScript console.

    Give me a Pixel

  • Thank you. The Forums seem to work nicely now.

  • Hello, a lot of times when I try to open the Construct forums or go to a post, I get this message:

    Critical error

    This should not of happened. Please contact support.

    StackExchange.Redis.RedisConnectionException: No connection is available to service this operation: GET UserSession.362456; SocketClosed on Construct3.redis.cache.windows.net:6380/Interactive, Idle/MarkProcessed, last: GET, origin: ReadFromPipe, outstanding: 0, last-read: 0s ago, last-write: 56s ago, keep-alive: 60s, state: ConnectedEstablished, mgr: 9 of 10 available, in: 0, last-heartbeat: 0s ago, last-mbeat: 0s ago, global: 0s ago, v: 2.0.601.3402; IOCP: (Busy=0,Free=1000,Min=200,Max=1000), WORKER: (Busy=1,Free=32766,Min=200,Max=32767), Local-CPU: n/a ---> StackExchange.Redis.RedisConnectionException: SocketClosed on Construct3.redis.cache.windows.net:6380/Interactive, Idle/MarkProcessed, last: GET, origin: ReadFromPipe, outstanding: 0, last-read: 0s ago, last-write: 56s ago, keep-alive: 60s, state: ConnectedEstablished, mgr: 9 of 10 available, in: 0, last-heartbeat: 0s ago, last-mbeat: 0s ago, global: 0s ago, v: 2.0.601.3402 --- End of inner exception stack trace --- at StackExchange.Redis.ConnectionMultiplexer.ExecuteSyncImpl[T](Message message, ResultProcessor`1 processor, ServerEndPoint server) in C:\projects\stackexchange-redis\src\StackExchange.Redis\ConnectionMultiplexer.cs:line 2235 at StackExchange.Redis.RedisBase.ExecuteSync[T](Message message, ResultProcessor`1 processor, ServerEndPoint server) in C:\projects\stackexchange-redis\src\StackExchange.Redis\RedisBase.cs:line 54 at StackExchange.Redis.RedisDatabase.StringGet(RedisKey key, CommandFlags flags) in C:\projects\stackexchange-redis\src\StackExchange.Redis\RedisDatabase.cs:line 2281 at C3.Code.Controls.Application.Caching.Distributed.DistributedCacheController.Get[T](String cacheKey) in C:\Construct.net\Source\C3Alpha2\Code\Controls\Application\Caching\Distributed\DistributedCacheController.cs:line 107 at C3.Code.Controls.Application.Caching.Manager.Manager.Get[T](String key, Func`1 getFromExternFunction, Boolean skipLocalCaches) in C:\Construct.net\Source\C3Alpha2\Code\Controls\Application\Caching\Manager\Manager.cs:line 132 at C3.Code.Helpers.UserSession.Functions.GetCurrentUserSession(HttpContext context) in C:\Construct.net\Source\C3Alpha2\Code\Helpers\UserSession\Functions.cs:line 70 at C3.Pages.Master_Pages.Global.Page_Init(Object sender, EventArgs e) in C:\Construct.net\Source\C3Alpha2\Pages\Master Pages\Global.Master.cs:line 114 at System.Web.UI.Control.OnInit(EventArgs e) at System.Web.UI.Control.InitRecursive(Control namingContainer) at System.Web.UI.Control.InitRecursive(Control namingContainer) at System.Web.UI.Control.InitRecursive(Control namingContainer) at System.Web.UI.Page.ProcessRequestMain(Boolean includeStagesBeforeAsyncPoint, Boolean includeStagesAfterAsyncPoint)StackExchange.Redis.RedisConnectionException: SocketClosed on Construct3.redis.cache.windows.net:6380/Interactive, Idle/MarkProcessed, last: GET, origin: ReadFromPipe, outstanding: 0, last-read: 0s ago, last-write: 56s ago, keep-alive: 60s, state: ConnectedEstablished, mgr: 9 of 10 available, in: 0, last-heartbeat: 0s ago, last-mbeat: 0s ago, global: 0s ago, v: 2.0.601.3402

    Do you know why this is and can you please fix it? I posted this here because I don't know where else to post it. The bug section on GitHub wouldn't work because I can't fill out all of the forms. Could you please fix it and/or tell me where to post bugs like this.

    Thank you,

    Give me a Pixel

  • Sorry, I don't know the first thing about JavaScript except for it's a coding language ;). How do I open it and what would I look for?

  • Here is what is happening: All of the objects load except the 9 patch - the enemy life bar. This somehow causes the screen to just show black. But the weird thing is when I delete the En_Life_Bar instance out of the layout, the game loads normal. Here is a picture of what the debugger looks like with the En_Life_Bar object in the layout:

    Do you have any idea why it does this or how to fix it? Or is it a bug in Construct?

    Thanks,

    Give me a Pixel

  • Do you think it is my computer?