Give me a Pixel's Forum Posts

  • You can find the controls in the 'options' section. To play the game simply click the 'play' button on the title page.

  • My newest game is here: Cops and Robbers 3! This is the place to post questions or ideas about the game. I hope you enjoy it!

  • That sounds like it would work. I now have to make them stop or go around if there is a crash. Hopefully that won't be too hard.

    Thanks a lot!

  • That worked. I game the waypoints instance variables and the car added a waypoint for each one ordered ascending. See the pictures:

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  • Thank you. I might have to give that a try.

  • Hello,

    I have currently been deigning a cops and robbers game. I want to do cars that drive around, but will stay on their side of the road and will not crash into each other. I am not sure what the best solution to this would be. For movement, I was thinking about Move To, Pathfinding, or Car. There are intersections, and there will be multiple cars. The Timeline might work, but I would have to do a new timeline for each car, and if there are ten levels with three to five cars each. . . well, that would be a lot. I need to do the movement before I can make them stop for other cars.

    So, bottom line for right now is: How can I make cars that will move along the road, turn a set or preferably random direction, and will stay on their side of the road? I have attached a picture below.

    Thank you

  • Thanks

  • Okay thank you. I probably will not add two darkness layers because that will mean a whole lot more work. I was hoping I could use effects or blend modes, but I guess I will have to figure something else out.

    Also, do you know how I could change the color of the glow? i.e. for a glow stick, it would have a greenish glow. Should I do that with effects?

    Thanks

  • Very cool example, but how can I use this to make the sun/moon light stay on layer 'darkness' and stay behind the ground?

  • I want the darkness to cover the ground, player, enemies, etc. The light should be able to shine through the darkness and reveal the objects underneath. The player can also hold torches to provide light. I don't want to move the layer to the bottom.

  • My game programming I would like to keep private, but I can share a screenshot and information that you need.

    AllanR

    I always do reference layers by name rather than number. . . and I have almost 300 events!

  • I'm afraid I cannot move the layers around or it will mess up my game. Any other suggestions?

  • Sorry for the double post but I don't know how the best way to put the light behind the ground is. The ground layer is behind the darkness layer.

  • AllanR

    Thank you it works! Now I just have to figure out how to get the light to be behind the ground.

    brunopalermo

    I have image points in the middle of the sun and moon. If you look at the picture you can see them in the image points bar on the left.

  • Thanks I will try it out. :)