Give me a Pixel's Forum Posts

  • Hello, I was just playing around with some of the particle examples. I modified one of them. There are three different types of particles (use the right, middle, and left mouse buttons). I thought somebody might enjoy this. You could even add more particle types. I also wanted to see how to share something directly though Google Drive. Here it is:

    drive.google.com/file/d/14dmMcxg760EI-cT53UFcxPbWSBejSYlG/view

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  • That's very cool! Thanks for sharing.

  • Not a clue. Hopefully that update did fix it. I use Chrome and have not experienced this.

  • Use the Kiwi Story animation programming. It works for me just fine. If the player can swing add this: + Player_Base: [X] Is swinging

    + Player_Base: Platform is on floor

    ***+ Player_Base: [X] Is swinging***

    ----+ Player_Base: [X] Platform is moving

    -----> Player_Mask: Set animation to "Idle" (play from beginning)

    ----+ Player_Base: Platform is moving

    ----+ Player_Base: [X] Platform has wall to right

    ----+ Player_Base: [X] Platform has wall to left

    -----> Player_Mask: Set animation to "Run" (play from beginning)

    + Player_Base: [X] Platform is on floor

    ***+ Player_Base: [X] Is swinging***

    ----+ Player_Base: Platform is jumping

    -----> Player_Mask: Set animation to "Jump" (play from beginning)

    ----+ Player_Base: Platform is falling

    -----> Player_Mask: Set animation to "Jump" (play from beginning)

  • You should be able to go to: Menu -> Settings -> Reset bars and dialogues.

  • I'm not sure how well Construct 3 works in Firefox. The only thing I can think of is use Chrome or make your game fullscreen using the Browser object.

  • Are you using Construct 3 or 2? Is it on the browser or downloaded?

  • bump.

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  • You will have to ask Ashley or Apple support. I'm not too familiar on exporting as apps.

  • You could check out Aseprite. You design each frame on there, download them, and import them into a sprite in Construct 3. Be aware that Aseprite costs money. There are also free ones like Graphics Gale if you don't want to spend money.

    I hope this helps,

    Give me a Pixel

  • For the control, just use car behavior and just set the steer speed and possibly drift very high. For the background, there are three main layers. 1: The main game layer; 2: The asteroids layer; 3: The background layer. The background layer will have a parallax of 10-20%; the asteroids layer will have 30-50%, and the main layer will have 100%. You can play around with the parallaxes to get them how you like them.

  • No problem. It actually does not use UIDs (Unique Identification) It uses Pair_ID variable there is a difference.

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  • Use a pair ID. Give them both an instance variable named "Pair_ID." Each sprite will have a different pair_id number. When the particles are created, set their pair_id to the sprite that they were created for's pair_id. Then, when the sprite is destroyed, make it so if particles have the same pair_id as the sprite, destroy them as well. Using this you can also do more sprites or particles in the same pair_id.