About the chunking method:
If I had a world that was 8640 by 4800 pixels, and a tilemap with tiles that were 8 by 8 pixels, would that work and have high FPS? How can the chunking method be applied to tilemaps for ground? I won't be able to mess with the ground tile in-game (i.e. digging, bombs, or placing blocks), but I will be able to mess with things that are on the ground (i.e. trees, grass, doors) and there will be NPCs. Just wondering if the chunking method would work for a very large layout with small tilemap tiles.