Making progress on procgen flora and fauna
Bug testing today
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While you will see large portions of the level destroyed I have added a bedrock layer so that the whole level wont be empty... This almost makes it like there are 2 levels in every level. I'm pretty happy with the dynamic parity it creates
Making progress on the combat. (Underwater combat if it looks slow)
Great job! Thanks for sharing. I like the audio design and graphics!! It really felt immersive watching it.
Drawing TONS of animations for the procedural enemies (Just the lower part for now, then i move to mid and upper)- 10 more sets to go...
Salman_Shh Thanks. I will check it out. I actually saw your C3 IDE code snippet on Twitter from a post you did on Feb-25
Collectable Music tracks will be hidden throughout the world to offer variety to the Layered / Situational Audio. I made a tiny little player to help you control audio while you play XYLITH. Pretty happy with this experiment..
Adde a terminal to get lots of info in game.
gillis
Salman_Shh I saw your code snippet of squishy damage on Twitter and decided to give it a try. Pretty happy with that technique. Thanks for sharing:
Working on some Procedural City lighting.Zone filtering, and City tilesets/turrets in general. Some have a bit of flicker.
Finished my 7th tileset for my procedural game I am making called Lith. Pretty happy with most of them. Now to move on to building tilesets.
I put them all together in one shot so you can see them
tileset blending... for more combinations of biomes
Thanks!
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Got the Appearance Store Items added
If you want to see a world map you can find a town (Unfortunately this one is covered in alien plague so its hard to see)
Adding new tilesets.... 14 sets to go :/
Thank you.