gillenew's Forum Posts

  • Love the graphics! :D

    What browser are you using?

    I'm using chrome, but I'm adjusting the amount of created objects, should only be a maximum of 500 simultaneous objects

  • - vry well done man, I liked the level of detail of the objects and the environment

  • <img src="https://dl.dropboxusercontent.com/u/66781112/imgs/01.png" border="0" />

    <img src="https://dl.dropboxusercontent.com/u/66781112/imgs/02.png" border="0" />

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  • I am currently working on a game that uses many simultaneous objects, I'm struggling to get a good performance via browser :P

    http://extintogamer.com.br/games/theesfarelante/

  • Well, here's the version I'm currently working on, is the latest version (v1.7) and I'm just finishing to create this gameset in order to complete the game.

    http://extintogamer.com.br/games/theesfarelante/

    wow, its an amazing job dude :D

    I think everyone would love a support for multiplayer games, but I believe that as this takes a long time before we could get some easy way to debug our code in real time (similar to firebug)

    Well that would be so useful that might help in implementing a multiplayer :P

  • this is amazing man!

    and this is all I was looking for :D

  • uhm, this is very interesting :)

  • I do comparisons in the array (because each piece carries a var with x and y coordinate that identifies it in the array) the array stores only the information about the kind of piece with that I can see who is next to whom in the array, and change the sprite to the right sprite.

    has precisely 16 comparisons, checking each sides, top, bottom, right and left

    more or less this:

    for each "block"

    if

    array [block.pX +1, bloco.pY] <> & block.Type

    array [block.pX-1, bloco.pY] <> & block.Type

    array [block.pX, bloco.pY +1] <> & block.Type

    array [block.pX, bloco.pY-1] <> block.Type

    then

    block.frame == 0

    else

    array [block.pX +1, bloco.pY] <> & block.Type

    array [block.pX-1, bloco.pY] == & block.Type

    array [block.pX, bloco.pY +1] == & block.Type

    array [block.pX, bloco.pY-1] <> block.Type

    then

    block.frame == 1

    Else (...)

    here is the tileset map that I did to guide me https://dl.dropbox.com/u/66781112/imgs/tilesetmap.png

  • Hi again, here is a demo link http://extintogamer.com.br/games/esfarelante2/

    I'm still editing this game at there link, therefore any error please press ctrl + f5 to refresh

  • vry nice, I liked the kind of game that could create

  • <img src="https://dl.dropboxusercontent.com/u/66781112/imgs/640x480.jpg" border="0">

    [TUBE]http://youtu.be/Om1WSn8nL7o[/TUBE]

    [TUBE]http://www.youtube.com/watch?v=1h-WbETt384[/TUBE]

    [TUBE]http://www.youtube.com/watch?v=UwmnelrMR2k[/TUBE]

    Well, I am developing a game called Esfarelante to html5.

    I'm trying to refine the block structure of the game, for now I'll not yet provide a test version, I hope to do that soon as possible.

    for now I will just say that a game similar to the purpose of the Mr. Driller by Namco.

    demo link

    [COMMANDS::Touch, Mouse, Ketboard, Joypad]

    -keyboard::

    -movement keyboard -> ASD or the ARROW KEYS

    -jump keyboard -> W or UP ARROW KEY

    -bite keyboard -> P or O (Letter 'O')

    -pause -> ESC

    -joypad::

    -movement joypad -> LEFT ANALOG

    -jump joypad -> UP LEFT ANALOG or A BUTTON (xbox controll)

    -bite joypad -> X BUTTON (xbox controll)

    -pause -> START BUTTON (xbox controll)

    [UPDATE:: 15/05/2013 ::]

    -added New font was applied in the game

    -added integration with facebook and can post the score on the timeline

    -GAME-MODE ?ARCADE? was temporarily blocked, only ?TIMEATTACK? released

    [UPDATE:: 11/05/2013 ::]

    -added advertising of Clay.io in load screens

    -added a new Background in game

    -added character and itens ART FINISHED

    [UPDATE:: 04/05/2013::]

    -added "game mode" screen - where the player will can choose "Arcade" or "Time Attack"

    -added "select world" screen - when the player is playing in "Arcade" mode

    -added NEWGAME-MODE "Time Attack" - The player can challenge others esfarelantes around the world in a ranking! (still being tested and implemented)

    [UPDATE:: 30/04/2013::]

    -added in-game sounds and music

    -added shrimp pickup-effect

    -added in-game tutorial

    [UPDATE:: 28/04/2013::]

    -added life counter and life's indicative balloon

    -added powerups

    [UPDATE:: 27/04/2013::]

    -added in-game pause screen

    -added broken hardblock spritesheet

  • thx, this will help me a lot :D

  • Hi ppl, well I have a small doubt, I needed to create a "for" loop, but I wish it were reversed, how can I do it?

    example:

    for "y1"

    y1=Array.Height => y1=Array.Height-5 == --y

  • uhm, this really can avoid the problems, but is there any alternative to these keys?