Gigatron's Forum Posts

  • rozpustelnik

    Quickly...http://gigatron3k.free.fr/html5/C2/25dcity2

    http://gigatron3k.free.fr/html5/C2/25dc ... city2.capx

    Look carefully all params ; depth.. etc.. used layout scale too..

    In your request i must use some sort of 3d like z component (depht).. will see later .

    I will explain all parameters soon...

  • Gigatron Aaaah. I see now. Thanks! (It would be great to have the explanation for every parameter of the effect, directly in C2)

    I understand your goal, but i will try to do something similar for you....

  • rozpustelnik

    You must set parameters for fx working inside the square; if you read this post, i said all squares are like a "screen"

    and inside this screen the FX.

    If you set the correct params it will working.

  • Just forget something like threejs camera rotation in this fx;

    x,y,z axis and rotate angle params were added ..

    The latest version 1.27 of this fx was updated, download link is in the first post of this topic.

    http://gigatron3k.free.fr/html5/C2/FX/25dxyzaxis

    Interesting to make 25d board games ???

    Have fun ;

  • Gigatron

    Yes! <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy"> Exactly like this. The buildings should be taller, even without seen rooftops <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    I'm thinking about high speed air-racing in a city environment with use of this ->

    It will be hard to set the collision shapes then...

    http://gigatron3k.free.fr/html5/C2/25dcity

    have used lastv8 map just for fun... <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    For the collision you must follow this topic, it will be hard;

    Don't forget this fx is just visual ...

    Better than word, i would like to share the .capx you will understand the formula and how it's made. No math or complex formula.

    Really easy for use... http://gigatron3k.free.fr/html5/C2/25dc ... ytest.capx

    Have fun ...

  • Is it possible to create a top-down view of the tall buildings with this fx? I mean really tall, like skyscrapers.

    Something similar to this, maybe? -> https://www.scirra.com/forum/red-riding-hood_p741850?#p741850

    rozpustelnik , irina

    You mean like a city view from sky ??

    http://gigatron3k.free.fr/html5/C2/25dcity

    I am not good at perspective ..

  • Yeah, looks good now!

    There is a little bug, when the player is on the sine platform, the platform's top plane disappear.

    This is due how you set the perspective, actually the perspective follow the camera position or scrollx & y. who centered to the player. The player move with sin block so there is no perspective .

    So if you are on any blocks you can not see the top plane.

  • Hello, ereryboby, specially, Gigatron!

    Congratulations for this "amazing plugin"!

    I'm having a trouble with it, unfurnately... when a run the game, in my smartphone (android), the display shows a "yellow layout"... the stars are there... moving...but the background it's totally "yellow".... Did you ever see that? What do you think about this?

    Thanks for any help!

    Seuzegamer

    Thank you very much,

    Technically this plugin fill screen every frame with black color and draw Dots ; Don't know why the screen is yellow;

    Is your layout color yellow ?

    I have no device now but, i am waiting Galaxy S7 .. after that i will try on.

    For now you can try 3d Starfield shape..

    Demo:

    http://gigatron3k.free.fr/html5/C2/plugin/3dshape/

    plugin ;

    http://gigatron3k.free.fr/html5/C2/plugin/3dshape.rar

    webgl with sprite, to 3D you must just set x and y speed to 0; and Z speed to what you want ..

    regards;

  • Gigatron

    Excellent!

    is it possible to change the center of perspective?

    i prefer it as a top/down view and i would like to shift center of perspective to bottom of the screen.

    tnx!

    irina

    I will try to make it ...

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  • Gigatron

    Source now matches game post <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Although another issue (which can be ignored when opening the game) is that it uses an effect called 'Score Counter FX', which I haven't come across, AFAIR.

    zenox98

    You know i convert one shader every 3/5 days and my HD is full from fx but still in beta version.

    For this game yes forgot to share Score counter FX.

    Here is the link : http://gigatron3k.free.fr/html5/C2/FX/scounter.rar

    Have Fun;

  • Gigatron

    I'm running out of superlatives for your work, my friend

    Just to let you know, the source download on the above game is not the correct one for the game shown.

    zenox98

    Thank you for your kind words. I will upload the correct source code asap..

  • Gigatron wonderful demo keep up the good work

    It all becomes very interesting,i wonder if I will have time to finish this game .

    This game-demo was published on Scirra-Arcade section ;

    https://www.scirra.com/arcade/action-games/25dgame-5773

    Maybe someone will ask how it's done <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink"> ....

  • Nice!!!

    You should rotate the angle when the camera moves and not when pressing the keys/character is moving, if the character is at the edge and he's moving right and left, the blocks should not tilt while the camera is still.

    Ok....

    I am really not good at game programming .. i will try to do this... Seems ok now ;

    http://gigatron3k.free.fr/html5/C2/3d9

  • Before reading book ... and sleeping ; i would like to share a little demo i made quickly..

    score counter and all block are shader fx, invisible collision blocks + notes and player are 2D sprites.

    http://gigatron3k.free.fr/html5/C2/3d9

  • I'm glad you like it...

    Another last update include X,Y,Z and All Face for cubes.

    X= face mean left/Right Face others are empty

    Y= face mean Top/Bottm face others are empty

    Z= face mean Near and Far face in Z axis .. hope you understand other faces are empty.

    All face= All faces are filled by texture.

    Debug mode.. if you set to 1 the empty space around cube is filled by Yellow. This is usefull when you set X face and the cube

    become invisible in editor.

    At start I did not know that this will have some powerfull possibility.

    ** Important this shader is just for visual, The mysterious Vtex is the screen of each Sprite, this is the reason why we set Zoom factor to -6.5 for example. Consider each block like a screen and inside this screen the result of FX.

    So in Editor ... set snap to grid to 4x4 and show grid.. make zoom for transposing correctly boxes.

    for collision you know you must add invisible SOLID block over each Cubes..

    Last live demo; with face texturing boxes.

    http://gigatron3k.free.fr/html5/C2/3d8

    the .capx ; download it after fx file installation.

    http://gigatron3k.free.fr/html5/C2/FX/cubeface.capx

    The latest version of this fx in .rar format: http://gigatron3k.free.fr/html5/C2/FX/25dplatformfx.rar

    Have fun