Hello everyone.
I met construct 2 last week. Before that I was working with XNA, at avery amateur level but I was able to bring together a shot'em up. But MS gave up on XNA and I was searching on where to move next. When I first found construct 2 I quickly thought: "oh another useless 2d engine" but I was so very wrong. I must congragulate the fine people who brought it together.
So now I have a handy tool that can make me go some ways into making a real game, which can be played by people. When your dreams come closer into your range of sight, you come into that dilemma. What kind of game to make?
I always had this idea in my mind. It is complex, against the new trends, can easily become a disaster. But it was my dream for a long time. However now I have the tool that can make it a bestseller if I "dumb it down" so to say, change it fundamentally that it is no longer my dream but something people on average would like.
Now I quickly found the answer to this question, I decided to stick to my ways, no matter what. But if there are other people out there that is having the same dilemma, I think this may be worth reading:
Your game requires the heart of a human sacrifice:
http://100experiencepoints.com/the-heart-of-a-human/
Best Regards;
Starting just tinkering around with XNA before Microsoft abandoned it too. Barely made a basic platformer before I became too overwhelmed and disillusioned by how impossible to release a game on Microsoft's platform... plus most gamers ignore the indie section (This is before and after Microsoft "hiding" the indie section during their last revamp.
I think SC2 will allow you to reach a wider variety of people anyway.
You have to find the fine line in what you are going to make. Consider the players like customers, think about what THEY would like to play, and will you enjoy working on the project.
Be VERY careful not to make your project too ambitious. It may sound simple on paper, but sometimes simple ideas become complicated if the game engine won't allow it. Get comfortable with Construct before you work on your game. Design a simple game concept and grow on it.
A simple platformer game can evolve into a puzzle/action title
8 way direction you could make a top down shooter or a light RPG
Play with the Physics if you're ready, learn the strengths and limitations of the game engine too before crafting out your idea. I've learned the hard way that Platform and Physics behaviors don't mesh well (Unless I missed an update).