Hello, I'm redoing my game on Steam because of the way it saves, I was using the game's save state and on Steam I sent the entire Appdata folder to the Cloud, this works, but the obvious thing happened, if I perform updates, old players will continue on the version they played the first time.
So I'm remaking my game the right way, using Local Storage and Arrays, it's saving smoothly. However, I can't find the json file that my Local Storage saves anywhere.
I found some people saying to use the NWJS object and create a folder to save it, but I didn't find any information or an exact tutorial on how to create, save the json and then load it in the same way that Local Storage does.
Does anyone who uses NWJS to export games to Windows know how I can save my games in a JSON and load them? And of course, I can work on it, for example after loading send it to my array.