GeorgeZaharia's Forum Posts

  • ....... I would also like to see slopes on that list. They'd scale much like cubes - and in theory they should also be less expensive than cubes, correct? Should be less expensive than cylinders anyhow. Slopes would be greatly useful for developing platformers, racers, the "physics ball" type games, some far-fetched abstract low-poly fps ... anything really that could benefit from ramps. So, may there be slopes in the future?

    Lastly, happy holidays (or happy continuation as we say it where I live) to everyone here!

    slopes there is no need for them ... u can take a cube resize it and change its angle .. and thats a slope if im not talking of a different thing

  • Hey QuaziGNRLnose or who can help and really knows what i might gotten wrong.... so ... im doing a new game to bust some time off.... ehm... got a few problems... 2 of them actually... so i have this low poly models.... exported as json and obj ... but for some reason when i use Phong material to be able to show the diffusemap and other textures... it just loads a empty object... is there the collision box adjusted everything loads perfect... just its invisible... however if i switch to normal material... then it shows but its pink green etc all sorts of colors did i missed something to export in the blender? or is it a object issue? il add the models link bellow

    2nd issue i have... when i restart layout... the game doesn't load anymore... the progress bar appears but q3dmaster seems to be frozen or it takes to long to load... im using same logic used on the morph animation example... it should load perfect... not sure why is getting stuck...

    Link for 3d models that shows only with normal :

    https://drive.google.com/folderview?id= ... sp=sharing

    have to mention... the Rocks 1 2 and 3 json do have the right size as MB specifically on a normal phong material supporting model.... but the ship.obj/json.... for some reason exports to small... im guessing is not exporting the right vertices? not sure how they are called however got an other model and that one works... but i need the ship and the rocks... its kinda pointless having the pretty graphics but those being weird debug looking...

    im using c2 219 beta 64 bit version ...

    OFF TOPIC : QuaziGNRLnose sry for asking so many times directly on u... the support u have given so far is way more then was supposed to be... but im only asking cause i feel your plugin is part of my "familly" and with it u 2 <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy"> c2 +q3d wouldn't have it one without another ... <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    Edited : i solved the problem with the material not being visible ... however the other issue where on restart of layout or even if i go to menu after game over or something like that and then come to load the game ... nothing loads ... am i missing something ?

  • well i dont want to offend no one but the phone is a 4.1.2 android version .. (which is around 5 years or more behind with the requirements of today) ul have issues as performance... id suggest trying to upgrade to a 4.4 + atleast. Hereis a random phone that is pretty good... i got one also and its working flawlessly on pretty much any game ... if u going into game development you will want low spec phones and above medium ones... u cant develop games working only on the low spec... one issue wold be ur game wont run as smooth on others ... since u will optimize them for the 4.1.X ... which lacks multiple performance supports...

    in Two/Three words for the question you asked about the phone u presented ....OUT-DATED GARBAGE

    you can find better deals for the Xperia this days thats just some random find on amazon... where prices going crazy amounts for no reason... thats the retail store price actually when it appeared 2 years ago i think... u can find them used for 100 bucks now

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Accumulating 4k due doesn't sound logical either.

    Neither does dropping a profitable account.

    was thinking the same thing ...

    however chartboost... as any other advertising company... that is not adsense .... will try to "f" u at the first opportunity ... however i dont believe this is the case... 10k-50k installs... considering the app is pretty low quality ... the daily replays are a wild guess of 500 ... generating probably 1 $ a day(calculating he got to pay transaction fees via paypal or other e-wallet which just now a few months back added the app/games taxes ... which are lower then before)... 200+ $ in an account with that game... wold take this friend of ours around 2 100 days giving or take 20 ... however i seen more and more pple from lots of areas... doing this game thing now... but using hidden scripts ... trying to scam the scammers ... they got to know that doesn't work... and if by any chance it does... will not work to many times... if u really want to make money from ur ads... place a bunch of adspace ... and sell the place ur self... control it from a ftp and that is that... no middle man... however nobody likes ads in their games... and in order to get paid via ad view... or hit... the person must see it ... which me as a gamer... i immediately close... or uninstall the app ...the only profitable way as a self publisher to make money is do the game... and have IAP's. ads are not worth it... are penny's on dollars... and u do all the work...

    the replays are based on him keeping advertising the app via some platform... so the users can return and play its app.. if he doesn't done it and is still not doing it... then its a miracle he even got those 15k installs, and by now probably the app is dead... not generating any revenue what so ever... you got to understand ... when comes to business.. u got to read all the Terms and Conditions ...u will not make nothing good just by doing the usual "Next Next Yes i agree Next Next Finish"

  • on A and D pressed u have set character direction to Right why is that? oh good that u fixed it... sorry didn't seen 2nd page...

    however the previews picture u uploaded the character was playing the right animation for both buttons cause... well u set it that way..

  • well that is because i guess u made the events on release button or once pressed on one of them, is a basic mismatch that most people dont see as how things work in c2... C2 takes every line of code as you lay it down in the event sheet. so if u tell it play animation left for example when A is down its going to do so... as for playing an animation when was pressed... thats a totally different logic... and has a different meaning if u try to understand it a bit more then a quick glance... try swapping from pressed.... to IS PRESSED or IS DOWN that will fix it however... the last key u press is going to be the last that will be triggered so if u press AD and the delay between them is by 000000000. pico something the very next one pressed down will be the one animating ur character.

    for better ease of understanding...

    Was pressed condition triggers one time if the button was sometime pressed and the events or actions are not in play - sometimes they might even overwrite each other but wont be a big glitch or something visible

    IS PRESSED condition triggers if u keep pressed the button down ... once u released it it stops... this is what i suggest u to use to avoid any other future coding problems in C2 same logic can be applied to on mouse button or touch... they all have same conditions

    on release condition well obviously ... when the button was pressed and is released the animation or events will trigger one time unless its a looping animation

    thats how far i can remember for the keyboard customization's and as being relative correct to ur problem.

    dont beat yourself to fast... its usually a pretty easy solution 99% of the time , and also 99% of the C2 coding problems are made by programmers or because we get hyped by the easy system of getting things done fast and so smooth with it that we dont double check it.. or we dont try understand it a bit further, since its a no programming required software we expect things to happen by themselves which most of time do... but we need to understand how to make those things make sense to the machine we are communicating with... i get it .. been there done that..

    hope it helped you out.... also try reading the manual its pretty easy to understand and a complex lecture also covers a lot more then keyboard using... will really help you out on some cool stuff that will ease ur work in future.. if u got time for it.

    extra tip if u dont have different conditions that has to happen on the same key... dont use nothing else but IS PRESSED DOWN same for mouse/touch relative to movement other conditions relative to pressing are a dud and will only confuse u (for clicking u can easy use TAP touch object applies to browsers and mobiles directly i never used mouse rarely when i really need some extra thing from ti that touch doesn't had it before... but now there is no need for mouse object anymore)

    C2 basic friends conditions that i prefer and recommend because they never let me down - touched - on TAP /for objects clicking simulations /is in touch - is down - for dragging motions or movements with keyboard or any other thing... i strongly dont suggest using on release... 80% of the time will not trigger and if it does will trigger wrong cause u might release and click again to soon

    there is one maybe exception for the -release- condition one where u dont use it for fast interaction cause - on release- condition will have a tactile delay triggered by human response which means the delay between touching and releasing the button... most people want stuff to happen when they click it not when they release... it makes perfect logic.. we dont want to wait... we need that speed lol ......... monkey brain i guess not developed.

    remember.. is pressed down.. usually is used for moving objects... for playing animation to work with it u have to get more specifics in sub events if needed

  • thats actually pretty awesome ... nah didn't beat the high score got 125 or smth its annoying haha

  • > looks cool but is it less expensive then a regular Bluetooth Joystick (12$)? outside the price is a cool project

    >

    The price may not meet your requirement because It uses a Arduino joystick shield which is around 11$ . And if you plan to build the mechanical parts by 3D printing the cost will explode. Homemade devices will never be competitive to commercial products. Especially a bloody market like a generic BT joystick.

    yea i see , was thinking on the same thing when i first seen u project, but is freakin awesome that u could achieve it with an arduino and some pcb board next.... arduino console for c2?:D

  • looks cool but is it less expensive then a regular Bluetooth Joystick (12$)? outside the price is a cool project

  • you can also use pick top bottom object is a new system expression added since r200+ u dont really need to use uid anymore unless u have multiple objects overlapping

  • why are you using r45? current stable release is r216 been over 4 years since then ... the rest is a bit of misunderstanding ... people take to literally the front page words... as a design the software in my opinion does what the creators says... outside that is a matter of how u use it and for what ... but i hear you when u say ... where is the native exporter... is a long debate about it on forums lately.. maybe will be added in c3?

  • Gigatron thats some cool info there looking forward for more progress

    offtopic: always wanted to ask a coder ... is there a way to morph a image in c2 similar to the way agar.io is morphing the blob when it hits other objects or walls.. without creating some other sprites... but altering the image points or the image collision points???? i was thinking using a x64 bit image generator but then how wold u control it (maybe by adding the entire code in 1 plugin but outside that) , and how intensive wold be for a c2 frame to run something like that that can be easy achievable in jquery ...

  • >

    > > Here is an example

    > >

    > > http://sharkbite.club/cigario/

    > >

    > > welcome to scirra members <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    > >

    >

    > nop dont show cigar.io its not made in c2 false advertised hit f12 and go to networking <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    >

    if you read what i write .... you will see that i never say that is written with c2

    it used c2 in the ios version but not entire the game

    im pretty sure its not using c2 on nothing... ios multiplayer system that c2 uses isn't supported meaning wbrtc isn't supported in ios C2 compilers... it barely works on cordova... as for the webhtml5 version... there is no c2runtime there for cant be made in c2 since c2 automatically creates that file i might miss read the post though.. but outside the fact that game maybe used c2 as a compiler calling it made in c2 is false advertising...

    i replied like that cause i seen similar post around scirra forum... was thinking ur the creator my bad ... i hope u dont read all forums replies with a mean like voice... wasn't intended that way was just saying my point... the game however is awesomely done as a clone... it has a few server ping issues but perfect clone best ived seen out there... i wander if u have a idea of how the blobs "liquid contraction" was made when it hits a wall or moves... is it some js u might have a clue of?...

  • >

    > > Just send me a source code example of how to load a texture in Q3DModel format .obj!

    > >

    >

    > if ud read the posts so far and find the manual also ud figure it out by this time without making a useless post request... just name ur 3d model animation to DiffuseMap thats all u have to do...

    >

    Maybe I'm stupid, but I can't do anything. Please throw me an example

    nah ur not stupid mate, u didnt take the time to find the right answer even though i already told u so ... to add a image on a 3d object u do this ... add ur q3dobject once u did that in the right side of object... u right click the 3dobject select edit animation on the animation list that in the editor ... rename the Default to DiffuseMap .... add some image inside the editor and close it and done u will want to disable the any phong settings that wold change ur 3dobject color (as 3doymo physics behavior that has a testing checkbox making texture random change color ) dont have time for a demo but u can go to first page of this post... get a q3dexample file open it in c2 and see the files there...

  • Here is an example

    http://sharkbite.club/cigario/

    welcome to scirra members <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    nop dont show cigar.io its not made in c2 false advertised hit f12 and go to networking <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">