GeorgeZaharia's Forum Posts

  • awesome plugin! but im not sure if wold be good as clearing the "garbage" or buffer cache wold basically make people redownload the buffer each time the same song/sound plays therefor increasing lagging/buffering time... the normal audio seems more suited for games.. while this plugins seem something you wold use in a particular project.. where clearing buffer wold increase performance and then never to use the particular sound again.

    great job! but not for me!

  • edited: most of questions where answered in the link above for the project!

    the bellow questions remains, since nothing is wrong with your game from .capx perspective.

    is the official version or some other?

    also are you using the standalone C2 version? or the Steam version?

    are you using minifier?

  • if you are using is overlaping object and the object doesnt move anymore you can add under it another condition trigger once.

    however, if you move the same object that is overlapping even for 1 px the overlapping condition is going to trigger again. since will count as a new event happening overlapping at a different position.

    for object value when touched. use condition on touched object or tapped object. both trigger one time. then in action tab near the condition for both the above and touch conditions use add value to your global variable.

    read this also - Holy Bible of C2

    look at examples and search for data inputted - Holy section for beginners.

    edited reason: miss typing.

  • Is it still available? I bought it via paypal directly on the page (http://www.davioware.com/Q3Dplugin.php)

    but never get any download link...any clue?

    you should get it in around 48 hrs the store there is manually managed, by davioware and quazi

    a relevant topic to ask for the download link wold be this >> here << by contacting QuaziGNRLnose

    awesome man!:D i like how it feel now its more stable.

    Edited: editor is ok, its buggy though, mouse gets stuck when you create objects, also im not entirely sure if i can create new objects, if i change the theme, theme button doesn't toggle from original default to football theme and back,

    color works, background floor wall changing is a nice addition, everything that are in editor option are a good addition to the gameplay and the customization ability, it only needs to be fixed so no glitches appear. a bit more polishing details and its the best pinball i seen on scirra arcade.

  • Would you mind linking me the plugin?

    its called system date and time

  • nice addition to C2 GJ Toby

  • fixed silent walking, it was cause you where changing the current speed which is influenced by acceleration which caused the locking direction... however if you change the max speed that is another ordeal.

  • here you go quiz xml forgot from where i got this.. i know is based probably on the same tutorial but really forgot where i have it from... tutorial section maybe

    its using xml instead of .txt but the format is same.. only has some bracket <> etc for options and corect answer.

  • In this example the full screen is maintained even if you close all applications in the background or do other things.

    That's what I'm looking for but with 400x240 resolution.

    Change the resolution on my project is very laborious, although at this point I don't know which is better.

    you have to keep the 16:9 or 16:10 aspect ratio, basically 400x240 is around 16:11 which is a bit squared as aspect ratio... thats why if you search for mobile screen resolution you will probably get recommendations of a ratio 16:9 or 1920x1080 ... its the easiest fix to do... just rescale the project by 36 pixels. or 40.

    its a inconvenience but this is how mobile screens are done..

  • The product symbol means a for-loop. You just changed your post to say you don't know what the Product symbol means - it means you have to do a loop, from the number on the bottom to the number on the top, because the index is used in the enclosed expression.

    yea i did said that i dont know what the [] big sign means i just said that... never changed the meaning of that ... i changed the text where i was expressing myself to harsh maybe and making you think im telling u something that there isnt...

    my point is in the capx above.. raising at ^ power is a expression in C2 the [] sign i dont know what it is probably is ceil but its probably not.

    and times expression is there also which is * this means times something maybe we miss understood each other.

    Edited: now i see what you where saying, the times() i used i missed on changing or remove it, its the * sign if you copy paste the formula from the page he gave, you get times() instead of * its just a typo lol.... miss understanding at its best. ha ha

    edited2: here is the copy pasted data from the website shared originally directly from website using ctrl+c and ctrl+v to paste

    \left \lceil 10\times(Level-1+1.55^{Level-1})\times [isBoss\times 10] \right \rceil <--- hence the times ... i forgot to remove... not a big deal.

    edited that is pi lol the product symbol just googled it... my math skills are rusty. also its pi sigma to use it properly which i dont think C2 has.

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  • There is no times() expression in C2.

    i think there is ... ^ this is raising times (number after it)... you should check the power of 2 for audio i always use FFTsize 2^15 which is = to 32768 maximum fftsize allowed by c2 audio.

    times expression in C2 is * <-- 10 times 2 = 20 if you do 10*2 youl get 20 in c2

    here is a capxthat demonstrates that.

  • Hi,

    How do I do complex math formulas like the one here:

    http://clickerheroes.wikia.com/wiki/Formulas

    check the one with PRODUCT. I need to use for loop or there is another way.

    Thanks

    From Level 1 to Level 140:

    ( 10* ( (Level- 1) + 1.55 ^ (Level-1) ) * (isBoss * 10) ) this should work.

    From Level 141 to Level 500:

    (10 * ( 139 + (1.55^139) ) * (1.145 ^ ( Level-140 ) ) * ( isBoss* 10) ) this should work also.

    From Level 501 onwards:

    i dont know what the II sign means... its product of the above and beneath number however dont know how is represented in C2. probably is ceil() system expression but im not sure.

    edited : since the sign with double II is pi

    (10*(139+(1.55^139))* (1.145^360)* (pi/(i=501^Level))*(1.14+0.005)*(pi/(i/500))* (isBoss * 10)) - im not sure this will work... but you can test it out.

    edited again: (pi/(i/500)) i think should be calculated with atan(i/500)

    In which II is the product symbol or pi in C2 and [] are ceiling brackets.

    Edited 5 or so:

    continuing with my stupidity probably

    Hero Cost Formula (cost of upgrading from "Level")

    The cost to level up Cid-Summer Cid, the Helpful Adventurer from level 1 to 15 is:

    floor((5 + Level) * 1.07^Level - 1)

    The cost to level up Cid-Summer Cid, the Helpful Adventurer from level 16 is:

    floor(20 * 1.07^Level - 1)

    The cost to level up other hero by one is:

    floor(BaseCost * 1.07^Level - 1)

  • int(random(animationframecount+1)) as blackhonet said, or use round or floor (random(0,animationframecount)) will cut the .3231321 digits after the full number