GeorgeZaharia's Forum Posts

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  • ball on collision with object wait 0.01 add score 1

    make sure the scoring is at the bottom of the entire event system, so the wait wont affect other events.

  • nah just miss-usage on browser popups. just select all tabs from windows bar and close all in 1 shot. or use prevent popups in browser.

  • distance(enemy.x,enemy.y,player.x,player.y) < 200

    enemy >rotate angle towards pos player.x,player.y - speed 10

    subcondition every 1.2 seconds - create bullet at imagepoint 0 /set angle movement enemy.angle

    =====================================

    event condition separated for bullet or you can add it in action above on every 1.2 seconds when bullet is created automatically gets the angle.

    =====================================

    bullet on created set angle movement enemy.angle

    =====================================

    bullet actor must have bullet behavior on it.

    you can add a event for bullet getting destroyed

    =====================================

    bullet traveled > 500 px

    or

    bullet on collission with player - action destroy.

    =====================================

    and a event for player life substraction you will need a localvariable or a number set on the player.

    =====================================

    player on collision with bullet substract "your value" from life

    =====================================

    thats the simple code. you will need to adapt that to C2 event system. but its mostly what the event language looks like.

  • depends, many websites its good, but you first have to choose, which portals, see how the community of the portal is reviewing games, and what is their involvement, that is, if there is a community. if you want to upload to gameportals without a community, like the type of arcade games, which is spread all around internet, then yea as many as possible, fill it with ads and just wait to see what comes from it.

    if you mean, portals like newgrounds,kong,scirra, etc ... i dont know many as i dont really upload finished games,

    but so far what i seen from my demos posted:

    kongregate community is barelly checking new games, unless is some epic game that was featured in steam or some gamedb.

    newgrounds, could be the best choice, however having the kids there learning to code, theyl rate your game bad untill the point is automatically removed even if its a good one.

    scirra arcade can give u some coverage however is not that big, since community here is not about playing games, but making them.

    FGL is more of selling games, and is not publicly available,

    so your best choice would be to place it if its a free game with ads on as many arcade portals as possible, the type of portals like miniclip or themebasedgames/html5games etc etc .

    it all depends what you want from the chosen portal u upload to.

    the bigger the community the bigger are chances that your game will be brutally rejected. even worst... you will have the chance of ruining your reputation as a developer/business. but now all depends on your game, and what you want to achieve(its like 5x time i said it lol, i might have some speech impediment- )

  • pretty decent, reminds me of the first GTA with top down view, without the shadows.

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  • its not the size of apk, is the audio files, disable pre-loading audio. and see if that works.

  • Thats interesting, thanks for the info. Now I'm thinking that Q3D seems to be the better option, due to more tutorials available online and with it being less complex.

    First off, I just want to experiment with games like a sidescroller but with a 3D perspective. So, I'm guessing Q3D would be easier due to the simplicity of the game, even though it is not as fast?

    well the latest plugin updates, babylon 1.5 and q3d 2.4 both support visual placement of objects so it should be pretty easy with both of them, but yes Q3D would be much more intensive then B3D

    P.S

    see both plugins examples. youl see as performance how fast is one compared to another. Q3D has a tank demo (a official demo with a bit more complex and elements) and B3D well has short platforms but youl see the difference in quality and CPU utilization when u play demos.

  • maybe its consuming energy to check if audio is still suspended? so basically is the app that consumes energy? and not the audio plugin?

  • layout1 - 
    conditions
    if music "tag1" is not playing stop "tag2" play song "tag1" from start looping
    and remove everything you have from other layouts. 
    
    layout2  if  has different music playing.
    
    if music "tag2" is not playing stop all play song "tag2" from start looping
    
    layout3 4 5 6 etc same as layout2.
    
    remove any press on button play. this is on start of layout conditions. for button u only need mute sound /music /volume up down. rest should be in layout start.
    
    [/code:nmcuzcrk]
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  • cjbruce nice first playable game made with Q3D ive'd seen so far outside the official demo, Great job.

    ThePakernator

    if u used Q3d before would be very weird to switch to babylon ... q3d has the c2 simplicity or maybe i got to used with it. but there are 2 plugins that are worth trying, to see which fits your need.

    they would probably both support your game that you want to make, is a matter what game you want to make with it? underground? call of duty warfare? cause that are possible, but not with C2 as a engine its just not meant for that kind of processing. but you could do a 3d mario land, or 3d sonic adventure type of game. 3d platformers, 3d racing all possible. but would require you to keep the models as lowpoly as possible.

    Good luck!

    P,S (babylon is a bit faster=more models supported in 1 scene.)

    > Why?

    >

    > C2 still exists.

    >

    Hello Don Mattrick!

    I don't like the subscription,

    but subscription is for C3 not C2.. C2 is still the same. with the 1 time payment. C3 is the subscription product... if you want to get it you get C3 and subscribe if not... keep the C2 license for life that will never change.

    Tom i think people are confusing the subscription plans for what they truly are.

    maybe a more clear(S&S) update would fix this misunderstanding?

  • If you're not aware Facebook recently came up with the idea of making a desktop client for its games.

    its not a recent thing.

    great idea indeed for C2 arcade. not for facebook... they messed it up though. more then 60% of their games in gameroom are unplayable, unless u want to play solitaire all day there.

    but great idea for C2 arcade.

  • what happens in your code is this

    1 you have what lamar said, "You have the animation set to attack and then immediately reset to beginning of animation again."

    2 the condition is KS =1 acts like a everytick loop, which means is continuously playing that event (everyframe = 0.01 seconds or 60 times /1 second / C2 system always try to run at 60 fps and its direct influenced by the "lag" caused by CPU intesity) when the conditions are met,

    drag the conditions you have as sub-conditions under the R pressed.

    (conditions i mean kondarattack-1and is not jumping same applies to the other one.)

    3 reading the above, you dont give enough time for animations to be visually visibile. while they are playing, but they are to fast.

  • Watch the top games list and you will see several games that are always pushed to the top but are not getting new plays. That is people using multiple accounts to rate up their own games and rate down other games.

    There are many good games that fall off the front screen almost immediately for that reason and that discourages game developers that see a crap game sitting on the front page forever.

    The rating system has to be changed and I suggest only registered members with at least 500 reputation or licensed members can rate games and get the free edition games separated from the licensed edition games and that would solve that problem.

    I agree with all you said, however, i only stated there is a "filtering system in place" which yes its not perfect, you can make 100 accounts and rate yours 5 stars. but who has time and its sad enough to rate a bad game? only those who have time.

    however the 500 rep thing is a good thing to have, but again, that can be also a non-sense in the current state of website, how rep can be farmed by using achievements rewards. there is a bug that lets u gather 10k rep in less then 1 hr. but i wont say it here.