GeorgeZaharia's Forum Posts

  • > does this solves your issue? change frame on hit

    Hi Buddy, thank you very much for finding that, where did you get that from?

    i made it for you, simple basic use of Construct :) there are a lot of things in my google drive folder need to arrange some stuff to share it online though. im glad it helped u

  • the old engine u made the game in doesn't care they don't keep royalties on the game idea but on the game u made with their engine which would be the final product u put on the store. .... that is for example if u used some engine similar like unreal-engine that keeps 1% or 4% for life of the game u make but gives u access to all features of the engine.

    that only applies to the game published 2 years ago. not the new one.

  • does this solves your issue? change frame on hit

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  • is it a top down game?

    if it is ... just set the angle of the player to the angle of movement if that is possible then use the player.angle depends now if the player is facing the direction he is moving towards. we need a bit more details on it. but usually that should solve it.

    why does the angle of the 8 way movement character resets itself? is it cause of coding? or is a glitch?

  • took the liberty to change it for you and also commented it

    download Definitive_game-Copia-updated-01. capx

    i didn't fixed the bullet of player problem, just the enemy, for the bullet of enemy u have to separate the angle of motion set... on 3 distinctive condition layered as bellow

    Main>>>bullet on created

    sub 1 >>>> character is mirrored set bullet angle to 180

    sub 2 >>>> character is not mirrored set bullet angle to 0

    sub 3 >>>> if W is pressed set bullet angle to 270

  • I only know that google play there are 1 million games of Goku super dragon Sayan, Ryu street fighter 3d, Naruto Saske Ninja and do not remove them.

    that is more of a PR problem then fighting for income. doesn't mean they (the original creators) can't do it... they just have different reasons why they let them be there one being free marketing (word of mouth by clones). and that doesn't mean the original creator didn't contacted some top gross apps and asked for a licensing deal. there are different types of layers to this problem. but legally speaking u should not clone any game or content online without a license or agreement from the original creator of that content, unless ur looking for trouble, doesn't mean u will get in trouble but u leave a door open.

  • > maxwell88 You probably are using an old browser (Internet Explorer) which doesn't support WebGL, or it could be a bad graphics card driver or a blacklisted gpu...

    Maybeits something with graphics drivers but im almost sure i have updated. What you mean blacklisted?

    khronos.org/webgl/wiki/BlacklistsAndWhitelists

  • well the beginners guide also tells u there is the manual, which teaches u construct terms and expressions of the system and other more advanced stuff.

    there is the new tutorial section construct.net/en/tutorials

    and there is the old Construct 2 section where a lot of the community members contributed a long the time construct.net/en but will probably be moved eventually in the new tutorial section.

    there is the youtube official channel should be somewhere in the community menu on top of website, and there is youtube itself which has tons of other channels talking about construct and examples.

    my suggestion to quick learning is open the construct's pre-built templates and try learn them, and how things work in them and why they work the way they do. it will get u up to speed fast. that worked for me when i started. there are some posts also on the community forum as well for tutorials take your time and welcome.

  • I have an existing game which I publish on the play store 2 years ago,the thing is I used different game engine back then and I want to make an update on the game and use C3 instead.Is that even legally OK?

    that's totally fine, since the game is yours/game idea.... supposedly legally speaking .... you can prove that if someone sues you.

    now ... if is not your game idea, and u just cloning it, u can do it, as long as u don't use the same assets (songs,images etc) and not limited to portions of the original code.

    but since u will be using Construct and not normal coding( i mean the traditional one, construct coding is still normal coding, just filtered trough a visual editor), that's probably not going to be the case.

    however.... if the idea of the game, was patented... and the original developer has a monopoly over the game(example like the tetris company and the game tetris )... then u are in a bit of a trouble, and i suggest just do ur own game and forget about the old one, but that doesn't mean u can't still clone it, and make it unique in its own way, gameplay might be similar but u have to have all interactions totally changed or be different then the original, in tetris game for example, the patent covers the shapes and the movement and even the background layout / game area pixel by pixel tile size by tile size and even how many tile counts are... so if u cloning tetris, the original one has 20 tiles as game area on vertical by 9 or 10 on horizontal, if u be doing, a 19 tiles vertical and a 12 tile horizontal won't be the same game anymore... however u have to have different shapes... and that is where many tetris cloners lost in court against law sues.

    but if u are a publisher, and not the developer of the game u published... legally speaking, u can publish the original one again... but if u lost the source files... u have to go back to the developer and ask him to give u permission once more to use his code, or remake his game.

  • Thanks for the explanation. That make sense. I always thought that it means I pay once and can do what I want with it.

    don't worry that's what most people think that means, unless ur being sarcastic.... if ur not... read bellow ...

    well u kinda do what u want .... with it... but ur a limited to : not being able to resell it as per being your's

  • And what does this symbol mean - &

    is just how u use a text >

    and a variable >

    together in Construct in a text object or any text object that displays stuff.

  • Asmodean, no what that means is that per project... the files u are using if u paid 5$ per the files u using, and u make 100k or 1 mil... u don't pay no extra royalties to the guy who sold u the song or the character spritesheet. etc... so if u make 1 mil $ and is cause of his song... the license he sold it to u... stops him for suing u for a % cut.

    Edited:

    however if u are using the same license on a different project... license which legally was consumed, then he can claim whatever % cut he wants.... cause of 5$ bundle stuff u avoided... which is kinda like it sounds....

    now that 1 time use... per commercial project... it depends on what he considers one time use.... is that license applying in his mind "the seller" as for each individual file inside the bundle... or he means "analogy jar with coolair.... u opened it u used it... but u only use just 10% of the coolair he considers 100% usage cause u opened it."

    so like we both said ... he needs contact seller and ask him that...

  • Hi guys, help me to understand please?

    if i bought a "music pack" on the store, and its says permits royalty free usage for one single commercial project...And.. i did a free game for devices using just 1 of 5 soundtracks of the pack.

    1.-Can i use the rest on different projects?

    2.-A free game with ads it's a commercial project?

    3.-What if i use the music on youtube videos?

    those licenses mean the content u bought can be used 1 time per project, if u want to use the same content from the same bundle u bought u have to buy it again usually.

    however that doesn't apply to all songs if they are split apart. for example

    you making 2 different projects. u have 3 songs... u use 1 of them in 1 project and 1 in another. in order for the license to kick its re-buy status u have to put all 3 songs in one project. as long u don't reuse the same songs in other projects ur good to go with the main license.

    that would be the main logic of things, but the developer/publisher of the files that sold it to u might have a different idea on how stuff should work and how much money he wants to make so you are ought to contact him and ask him what is permitted or not.

    so basically short quick answer...

    1 yes legally speaking you can use the rest of the songs in any different projects as long u not reusing the same song that was already used in a prior project. / no, morally speaking talk with the seller if his ok with it and what he considers consumed license. if he says u have to buy it again just buy it, even if he sues and will lose the case cause not how things work, u will have ur time wasted in court, lawyer fees etc. not worth it.

    2 yes basically what commercial means is that every software that has the ability to gain money is commercial. No matter if you have advertisement plugins, in-app-payment systems or if it's a paid software in the first place.

    3 the license is per use on commercial project, doesn't matter if its a youtube video where u run ads a game or a movie that makes u 10 mil dollars on box office.

    Edited: on the chance u might be sued lets say... and the bundle is just 5$ or 20$ or whatever the price... id just re-buy it if the seller considers one time project use 1 song out of the N songs the bundle contains already used. is not even worth the pain and hustle. id just buy it one more time.

  • that is just 3 .... i was rushing the example and there was a glitch when value 4 was in place...

    but that was cause i used smaller or equal if u swap to <4 instead of =<3 or =<4-1 would work the same also.

    and thanks that is actually a old example r0j0hound shared a long long time ago around C2 forum. i liked how was made so i kept it in my examples also. saves a lot of trouble when comes to using lots of frames for a simple animation.

  • It's going to be a mobile app, and that's an excellent question. Honestly, I'm not sure yet. I think unfocused because a player might still have that app open but not be playing it, in which case the function still needs to run. But the function would have to work in both scenarios, unfocused and closed.

    How do I detect either of those?

    that's why i asked also, cause i never done it before, was thinking u already solved it, from my knowledge if is unfocused the app won't run any background events cause automatically pauses itself unless im mistaken.

    and if u use the mobile app service thing button to force close the app is again unfocused so it won't know is being closed... this is a tricky thing to do on mobile. unless u can detect the input of mobile that shows all apps running and then quickly tell the app to save progress when the user touched that input... but probably saving progress every 1 minute would do the trick. but then ul have a 1 minute gap glitch where people could just get fast energy by closing and reopening it again, before it saves.

    id have to test it out though.