> it converts rgb format images to cmyk format colors if the image isn't to complex like shadows etc will look
cmyk colors scheme has more size
anyway, the code itself costs more than 3 mb plus 500 kb sounds plus 500 kb images
I hope you know that you got to see the uncompressed size of the html5 file of the playable ad? there is the problem, construct making big code files
if to upload the game as zip file, we need different game structure
And anyway, if to handle the limits, there is just blank screen. Facebook is blocking construct games probably
facebook shouldn't block construct games, as the game export is html5 not .c3p
in my test i did export as a playable ad tho not as a facebook game. il test it again and come back to u but it seems u are trying to upload a full game now and not just an advertisement.
however last time i checked instant games on facebook, they where taking in consideration the zip file size and not the size unpacked. maybe they changed that.
cause on my 2nd test now i did got a 800kb instant game zip file but unpacked is 2.4mb considering that the c3runtime.js is 1.7mb the rest of the game is around 700kb images and code. im guessing in order to create a very small facebook game now, you need to host everything in ur project externally. that is the only solution i can think of.
(as for the cmyk profile image yes it is larger, but when u have pngs with transparency u actually save size just try running that image through the image recompressor once exported ul see it works it might be something else and not cmyk but that is how i seen the file profile once imported in photoshop as the original file was RGB color and after conversion turned into cmyk but size difference was around 80% less heavy.)