This is a html5 engine, which thoise consoles do not run. IT is not related to Construct.
I know the guys at Ratalaika port C2 and C3 projects (and a lot of other software) into PS4, XBOX, Switch etc. They are working on PS5 as well now.
The point i was trying to make is based on what Ashley said, which is "contact sony" so they will develop the exporter for Construct or support html5 in their platforms. and if you read the entire post i made, you would see i mentioned a community poll that would take votes/requests in consideration and Scirra could help advocate/pitch our request to sony, this way is more official, coming from a company to another company, than each individual flooding sony channels which eventually will block everyone, they are already a bit iffish when coming to "pitching ideas" from individuals that are outside a company. so our requests to support html5 as individuals and not backed by a well known product developer as Scirra will instantly be ignored or trashed.
And the point above was to avoid, having to pay 30% of your app sales to Chowdren, or 10,000$ for something that every other game engine, supports it natively. i know those engines are in C# or C++ but .. we could atleast try? cause having a native exported interpreter in Construct implies workload that Scirra doesn't have at the moment need for. and i get it. but outside the fact that are N platforms outthere and only 2 methods to actually publish.. steam/desktop xbox which is another way of saying desktop... and html5 websites which most of them can't be monetized... cause the plugins for them are not fully implemented they are like bare minimum, and i know there would be a reason saying, now with JS support everyone can implement the API they want... but for non-tech people, and as for what Construct originally stands for ("no knowledge of coding publish everywhere" if i remember correctly.)... that is not an excuse.
Edited: again sorry for bringing this up again, was just few ideas... which i think every developer in here that want to make money with their games, and actually focus on what matters "quality and developing" and not contracts with 3rd parties and publishers.
Edited2: to the op i quoted ... can you ask Ratalaika to check their emails? i sent a couple of them over a period of 1 year no reply... so ... not sure how their business works... but not responding to emails would be counter-productive, and not really an option as you said, since they don't reply to everyone that means they don't port games for people that they don't know, they should take their service down, or make it private not public. the only option i have now, is to learn C++ or C# and do the game from scratch... which all the work i done in Construct would be pointless since the code is entirely different, and can't reuse it. plus i already knew html5 is not supported on ps4, but as i mentioned in C2 html5 engine.. was a way to make it for sony consoles by "demand" plugin exporter. i just dont want to mention it cause is probably obsolete, and it seems the channels for that "demand" has closed on sony platforms. probably not enough interest, but if you watch closely, more and more developers are coming here, with quality games, and after 4-5 years of developing a game, no real way of releasing on sony platforms or consoles in general, for real now, who cares about xbox since they support steam? i mean... is redundant.
Edit3: at scirra .. here is a reason i don't want to use a 4th party, is not the % or the amount they want to convert the game, is the fact that i depend on a 4th party that i don't need to .. a word from a wise man forgot who said it or how he said it in original form but was something along this line "why involve someone in something that has potential to go big and successful, when you are responsible of it if something goes bad?"... from my point of view, having a 4th party to a 3rd party is ridiculous dangerous. (the 3rd party here being scirra with the construct engine).
Edit4: at scirra .. Again sorry for zombifying this, and probably is a exhausted subject by now, and you are tired to talk on this subject... but food for thought (not to mention the benefits of scirra as a business if this gets approached good, cause they are obvious).