GeorgeZaharia's Forum Posts

  • If I have a 5% download on my computer, then on a mobile it is 50% and that means you need to optimize it until I get a computer, I will have 1-2%?

    yea that would be somewhere around 30-50% usage on mobile(depends on mobile now) if u got a 5% on pc... so if u get a 4% 3% on pc is good. 7-10% on heavy games pc is ok also.

    however run the debug preview, and check the cpu usage estimation(estimation means it has a margin of error of 2% or so... but is a good hint on how ur game will perform on mobiles overall seeing the spikes when actions happens and such.), cause that is what matters, not the download size.

    you need to check the spikes when u play the game, if it spikes over 20% on pc when u play the game u need to optimize it, usually the draw cells spike first time on update if the action is repeatable then iddles back to a average lower point, for example jumping a character from my past tests id would go from idle 2% to 10 % then if i kept on jumping repeatedly would fall down to about 3-5% usage.

    u need to check the middle cpu usage mostly when u performing actions. spiking is normal as JS is meant to work like that... in a spiky pattern usage (Ashley did a blog post about this for C3).

    but u need to check what is the lowest and highest and then calculate a middle ground. and try keep everything optimized to hit that mark.

  • probably you overdone the effects used.

    it's usually high ram usage/high cpu usage /gpu that drains a lot of power. the faster the battery power is drained the hotter the device will be.

    take a look at the optimizing for mobile tutorials available online for construct, as an idea, reduce the calls of the effects and their size.... the mobile device doesn't have the same memory power as your computer so whatever your cpu/ram/gpu usage says on pc is going to be n*10 for mobile devices ( debug showing 5% cpu usage on pc? than u have a 10-50% usage on mobile.)

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  • slim chances ul recover your cash in 1 week if you didn't already in a year of the license duration. just renew the license.

  • trigger once while true (this will trigger once for the instance of the object, if there are more it will trigger for each and every one of them), or global variable, set can play to 0 and if played set it to 1 if user goes in screen and canplay=0 set 1 play song, if is =1 doesn't play.

  • More likely you can add it here today. https://gcemetery.co/

    Those are some impressive tombstones! :O

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  • IphoneX like devices they use a 19.5:9 cause of the long screen, and basically most of the iphones are using a odd number as ratio, but if you doing android 16:9 should fit perfectly to all devices..... try to make your game targeting the screen aspect ratio and not the devices screen size.

    on my testings i also see a blackbar when i load the app, but if i send it back to background and come back to it, the screen adjusts fine, i think might be a device issue or something changed in the code for Construct scale method.

  • Has Google reached out to you?

    I don't think google or any service of the type as Stadia reach out to developers, they will probably release a developer API or SDK and give access to the platform either free for all as facebook does and kongregate or other platforms for gaming, or they will do a verification process similar to nintendo, where just a particular of businesses or developer can get access based on their past projects or paid fee(think of steam but on steroids).

    It's still very early, but once is launched even if you doing games in C3 or C2 you could theoretically publish to Stadia if you register yourself as a business or a company.And since they have a "Other" category on the engines used, which probably means HTML5 games also, would be weird to have a platform that is browser based but doesn't allow html5 games. So either way is doable. Is just the countries available to is so limited, most of developers are not in UK or US (or the other 20 countries listed on Stadia website), more than 50% of the AAA games are from Russia, Asia and countries outside the available countries.

    Sorry if i sounded a bit intrusive.

  • looks interesting, but i don't see what is the fuss about it, Stadia, is already out there without Stadia, we can publish games and apps on google or websites the same way google shows in the video for years now, they just trying to centralize everything so we have who to blame if the internet brakes i guess.

    Stadia (blame google for the copycats games). xD it will be a disaster. Like google plus.

    Browser based MMORPGS(AAA) are not a new thing, i been playing them for atleast 3 or 4 years now.

    But i guess another platform where to sell our "smelly" games yay google!

    Edited: Also im curious about the "play games on any device" mention they did, would we have to pay another 100$ to Apple? cause "their users might use Stadia"? Like we do on instant games?

    Facebook: "make games for instant games is free , you only have to pay the Apple license" lol....

    Ehm, as always, my country isn't available... also, to early to hype about it, as i see is locked to businesses and not indie game developers (individuals).

    Pretty cool though, supporting all the major platforms, some of the top game engines, and probably html5 games also, not bad, but il be waiting for the indie games opening doors, and more countries.

    Has potential, definitely, but we are looking at another 1 to 4 years till is available to all developers.

    (fun fact Google and facebook are buying billion of dollars software and websites from Romania, Russia and other countries, but when comes to giving access to their developer programs, these countries are the last to join if they will ever be joining, feels a bit unpleasant (i know is not their fault, is the countries policy thing, but still feels weird) ).

  • no problem.

    About the image with css border, i think you could use javascript to create a object similar to html5 using the browser object and executejs command, or you could use a button object remove the text object from it, then use css and customize it and for the image you can load the image as a background image inside the button. not sure if it will work, but you could give it a try :D

  • construct.net/en/forum/extending-construct-2/work-in-progress-addons-30/behavior-sonic-physics-100800/page-9 <--- plugin you need.... (you don't actually need it you could do the game with physics and a bit of math, but, till you learn, a plugin like that would help you i think more)

    construct.net/en/forum/construct-3/plugin-sdk-10/c3-plugins-addons-etc-request-125761 <--- ask developers if there is someone that wants to port it...

    good luck! :)