GeorgeZaharia's Forum Posts

  • More likely you can add it here today. https://gcemetery.co/

    Those are some impressive tombstones! :O

  • IphoneX like devices they use a 19.5:9 cause of the long screen, and basically most of the iphones are using a odd number as ratio, but if you doing android 16:9 should fit perfectly to all devices..... try to make your game targeting the screen aspect ratio and not the devices screen size.

    on my testings i also see a blackbar when i load the app, but if i send it back to background and come back to it, the screen adjusts fine, i think might be a device issue or something changed in the code for Construct scale method.

  • Has Google reached out to you?

    I don't think google or any service of the type as Stadia reach out to developers, they will probably release a developer API or SDK and give access to the platform either free for all as facebook does and kongregate or other platforms for gaming, or they will do a verification process similar to nintendo, where just a particular of businesses or developer can get access based on their past projects or paid fee(think of steam but on steroids).

    It's still very early, but once is launched even if you doing games in C3 or C2 you could theoretically publish to Stadia if you register yourself as a business or a company.And since they have a "Other" category on the engines used, which probably means HTML5 games also, would be weird to have a platform that is browser based but doesn't allow html5 games. So either way is doable. Is just the countries available to is so limited, most of developers are not in UK or US (or the other 20 countries listed on Stadia website), more than 50% of the AAA games are from Russia, Asia and countries outside the available countries.

    Sorry if i sounded a bit intrusive.

  • looks interesting, but i don't see what is the fuss about it, Stadia, is already out there without Stadia, we can publish games and apps on google or websites the same way google shows in the video for years now, they just trying to centralize everything so we have who to blame if the internet brakes i guess.

    Stadia (blame google for the copycats games). xD it will be a disaster. Like google plus.

    Browser based MMORPGS(AAA) are not a new thing, i been playing them for atleast 3 or 4 years now.

    But i guess another platform where to sell our "smelly" games yay google!

    Edited: Also im curious about the "play games on any device" mention they did, would we have to pay another 100$ to Apple? cause "their users might use Stadia"? Like we do on instant games?

    Facebook: "make games for instant games is free , you only have to pay the Apple license" lol....

    Ehm, as always, my country isn't available... also, to early to hype about it, as i see is locked to businesses and not indie game developers (individuals).

    Pretty cool though, supporting all the major platforms, some of the top game engines, and probably html5 games also, not bad, but il be waiting for the indie games opening doors, and more countries.

    Has potential, definitely, but we are looking at another 1 to 4 years till is available to all developers.

    (fun fact Google and facebook are buying billion of dollars software and websites from Romania, Russia and other countries, but when comes to giving access to their developer programs, these countries are the last to join if they will ever be joining, feels a bit unpleasant (i know is not their fault, is the countries policy thing, but still feels weird) ).

  • no problem.

    About the image with css border, i think you could use javascript to create a object similar to html5 using the browser object and executejs command, or you could use a button object remove the text object from it, then use css and customize it and for the image you can load the image as a background image inside the button. not sure if it will work, but you could give it a try :D

  • construct.net/en/forum/extending-construct-2/work-in-progress-addons-30/behavior-sonic-physics-100800/page-9 <--- plugin you need.... (you don't actually need it you could do the game with physics and a bit of math, but, till you learn, a plugin like that would help you i think more)

    construct.net/en/forum/construct-3/plugin-sdk-10/c3-plugins-addons-etc-request-125761 <--- ask developers if there is someone that wants to port it...

    good luck! :)

  • button objects, are not similar objects as sprites, i suggest using other sprite objects instead of buttons, buttons in Construct are like textboxes that u can give css, which are not rendered inside the canvas therefore always being on top of everything.

    please check manual for each object to understand better how they work.

    TextBox, VideoPlayer, Buttons, and similar objects will always be on top of sprite objects, tiledbackgrounds, tilemaps etc

  • In construct we use frames for that, so you have to draw the frame in that shape, or use a effect that does that. im not sure now which effect would do the border part in Construct, but im pretty sure there is one... by this time for sure somebody did it, if not is a official one.

    You can also use blending modes and have 2 sprites overlapping each other one being round one being squared the one on top is the round one and then u do blendmode source-a-top i think. and should cut the excess of the bellow sprite.

  • GeorgeZaharia I get what you're saying. So far no one has reached out about that free hour however. I've spent a lot of my time helping other people figure things out, like about half of my life, and I did it all for free. I both have no regrets and I wish I had charged for that time, but in any event. I wanted to share what I had figured out in hopes that it would help someone else.

    You got lucky, don't say that in a legal product, somebody might have a trolling attitude and buy it 10,000 times just to claim that 1 free hr of support for each purchase it made (i was tempted to be honest for about 30 seconds, but then my human part took over). You would be legally stuck in 1 year of unfortitude, repeating the same thing each hour over and over again. Just saying, in the worst case, lets say a youtuber like jacksuckatlifes decides to do that to you..... better not to have it there as an option. Just a instruction manual would be fine, is a 20 events example right? probably not hard to understand.... no need for adding 1 free hr of teaching.

    Look is not about the example/product (i am sure it works, and is a good solution, if you noticed i didn't said, oh you could do that like "ex"), is more of be aware of stuff you say on advertising your product, and people that your advertising reaches to, they might claim things you don't expect. Be safe than sorry that's all im saying. Again good luck with the sales.

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  • Thanks! It's not $1 per hour though, i'm offering an optional free hour of support to anyone who buys the project. Further support beyond the free hour comes at an hourly rate ....

    You killing me, i feel like Steve Harvey at family feud! xD "mum/mama/mummy/maamie" , you are hilarious ^_^.

    If you offering a free 1hr of support, everyone will take advantage of it, since is 1 free hr of support being it optional or not, being free you can't charge for it that means that hour of your life is worth as much as 1$ since everyone will buy the example for 1$ to get that free 1 hr of support!..... so u see what im saying? you with me?

  • i don't think that is possible, since the sprites are rendered by the canvas element, which makes them not be a html5 object.

    here is a similar topic about sprites and css styles topic sprite css

    about text input control, if you mean if you can control a sprite by using a text input, is possible, but what are you trying to make, so we can better respond?

  • This also gains you an hour of FREE one on one technical support.

    so the guy selling it is making 1 dollar per hour?...............talking about being underpaid, or poor planning... (here is a free tip, tell the dev to make a how to use tutorial and include it in the files as documentation, he won't have to spend his next 60 years of his life talking about animated tilemaps for 1$ per hour.)

    Edited: oh is you ... my man.... you made my day, good luck with the sales!

  • you could try using for each condition whenever the movement of enemy should change.

    depends how your behavior for the enemy movement is happening.

    Cloning can be done manually like placing it copy paste etc, is more of the events construction that matters.

    something like that, but if you using the proper event construction or a family you don't really need the for each loop.

  • Hey, I'm wondering if this engine only builds to Browser or?

    it's only browser if you are using the free version.

    Here are the possible build formats.

    publishing

    here is the pricing for C3.

  • System Every 5 Seconds->

    -------Repeat 3 times -> Wait Loopindex Seconds

    -------------------------------Create Monster at x/y

    Every 5 seconds, it will create 3 monsters each 1 second apart

    that is what he did, and it's not how wait 1 inside a every 5 seconds and a repeat 3 works. you can try it and see what happens. :) the event logic block sounds like it, but when you add the waits and every seconds makes sense what actually happens.

    here is what happens in that example. no matter where you put that wait1 it won't work like that cause it just doesn't.

    wait_inside_loop_inside_delayed_loop

    and here is my "fix"