GeorgeZaharia's Forum Posts

  • like how the title says 43 and the image 42 nice pixel graphics though

  • Hello, new user here! I'm looking to contribute to the market, but I'm not sure what image size works best. If all my assets are 32 bit PNG and 256x256, will that be alright or do game developers prefer multiple sizes? Thanks for the help!

    preferable wold be to upload full AI/PSD formats so the people that purchase it can customize it and if the size is bigger then 512x512 even better

    Currently working on a tower defense template game Coming soon!

    the explosions look delicious

    Coming soon with a few more game templates and a new version for Frenzy Fish Template (improving AI system)

  • please search the forum before posting prashant3999 they are like a gazilion tutorials and already made full games capx over the forum and internet cheers "search for 3 match game "

  • good to have for those who needs a SONIC GAME like menu thanks for sharing

  • physics behavior?

  • do you have a condition in your events sheet that says to resize the tiles on mobile platform? cause that isnt a WiFi preview error more likely your events are mixed wrong

  • call the pizza guy to bring some pieee )

    no ideea what you meant!

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  • here is a capx, for the movement using custom controls Link Deprecated

    but i think some on forum has a 2048 game already made and works 100% try search for that if you want the 2048 game clone i cant really find it in my computer now

  • here you go a few examples on keyboard or automated by Sinebehavior

    you can also check the forum for other rotational custom plugins /behaviors but there is no need for them actually

    Download Capx

  • oh wait now i understood your question,

    nevermind i did a capx. but no famillys just made an extra enemybullet sprite maybe helps Download Capx

  • Check out, Drone Golf my simple Construct 2 game:

    Play Store Link

    played your game, its actually very simple and a good game to loose your time ( some kind of annoying= in a good way)

  • Why not just post in the .capx tutorial section?

    you mean on arcade? i already did that

  • hey, opened this topic to share my capx, and other people that want to share theirs for newbys or just share your awesome tests.Not sure if there is a topic already ...

    so my first shared capx is a volleyball game test with a stupid AI PlayDEMO, now the controls are bad, and the AI movement its kinda sluggish or to fast at some points, but if you want to see how i done it and how can you do a stupid AI and if you think you can improve it here it is theCAPX

    Rain Effect With No WebGL (a bit CPU intensive if you spawn to many but then depends on how big the raind drop size is ) Capx Download

    Simple Character rig and position of limbs to look natural when body moves, also changing the character animation towards left right by using mirrored action. Download capx

    Flower Growing/rollover effect for mouse/touch if you want a button or some object on hover or touch.hold to play an animation and on hold off or mouse hover finish to go to initial state. see images, download, share like, whatever

    Download

    image1 image2

    Download more apps loading icons from remoteserver, basically as long as you keep the same link to your app icon, you can always change the icons in your apps! so all people can see it!

    Download

    ---Edited---

    being an open topic section anyone can comment on topic and share their opinions and capx if they want to . or just ask question about the capx im sharing (no Spam things though you "the one that is posting no1 in particular so we are clarified" gonna get reported)

  • the uvmap problem you have it might be because your previewing the model in debug mode, try disable debug mode, or q3dphysics debug model view,that worked on me

    and also for your angle problem read this Topic

    QuaziGNRLnose can i ask if you go to the topic above and test the demo inside, there is a problem with it, when u click multiple times, and the force is applied on the white ball, sometimes, tends to jump in Y axes and go over other balls or over the table outside, is there a way to disable the y movement on the balls and stick to the table? i tried with gravity higher, instead of the default 9.8 i changed it to 200 same thing happens, i added platformer behavior, so it has a fall behavior and a harder gravity on Y axes, doesn't want to stick there,

    Also wanted to ask from long time ago, so,... i made a 3d pool table object, that has pockets with holes, and a container labyrinth under it, that is supposed to drive the pocketed balls to a visible area like outer side of the pool table, i imported it, in my project, but the model doesn't work, do i do something wrong? or even better, if that wont work, since has to many polys i guess, and c2 is going to read it as being a box colider, is there a way to import a torus with a hole into it (doughnut shape) ? and and object to fall through it? but colide with the edges?

  • rekjl thanks im happy that this topic has a meaning for other users!

    As we all know the documentation for Q3D plugin is worked on by the plugins developers i opened the topic, cause at the time i bought it there was very little documentation, and the examples will not help a lot the newbys as i was before and im still am , at this moment with Q3d but i said what i learn to share, so here is my next shared knowledge, even though is simple and already given by the Q3D examples some users wont actually understand it for what it is, so il brake it in the simplest way so everyone can understand,

    i seen lately on the Q3d page that some people are trying to figure it out the angle in 3d , or apply force at surtain angle, il tell you just this, there is no need for angle calculation once you have the mouse position in XYZ is basically the same thing , so for you to apply a 3d physics force into the 3d plane, you just need to look at the Raycaster example,

    what raycaster does is casting a line projection or whatever you want to call it, towards the mouse position x,y and calculates the Z axes based on the viewport position, and the object inside your world, now you can do this for all kind of objects, but essentially for it to work, properly and easy way, is not to cast on an moving object, but on a static object, as is a platform, that signifies the ground from your world, i did a pool example for you guys to see how this works, so basically the raycaster example you can clone it into your game and replace surtain parts, as the maximum distance from where to cast, and take position and so on, since c2 now offers 100,000px width /height surface, even though it doesn't really matter cause in Q3d everything is at a difference space time and magnitude.

    so the simple fact? raycaster example is the method to solve the Mouse X Y Z, is already given to you,

    now to apply a force or an impulse once you have the raycast casting the line towards the desired plane, or object , instead of breaking your heads figuring out what is the mouse.z use this variable instead

    (lets say you keep the raycaster as the default name)

    Q3dOymoPhysics.ApplyForceAtPosition Raycaster.x Raycaster.y Raycaster.z that wold be your mouse position in the 3d world

    and the result it wold be something like in this Link deprecated il reupload soon.

    And forgot to mention, when you use raycast example, you need 1 thing to work, your q3dobject has to use a 3d model, can be a cube shape what ever, atleast on my side until i dident set an model to use, dident worked.