GeorgeZaharia's Forum Posts

  • call the pizza guy to bring some pieee )

    no ideea what you meant!

  • here is a capx, for the movement using custom controls Link Deprecated

    but i think some on forum has a 2048 game already made and works 100% try search for that if you want the 2048 game clone i cant really find it in my computer now

  • here you go a few examples on keyboard or automated by Sinebehavior

    you can also check the forum for other rotational custom plugins /behaviors but there is no need for them actually

    Download Capx

  • oh wait now i understood your question,

    nevermind i did a capx. but no famillys just made an extra enemybullet sprite maybe helps Download Capx

  • Check out, Drone Golf my simple Construct 2 game:

    Play Store Link

    played your game, its actually very simple and a good game to loose your time ( some kind of annoying= in a good way)

  • Why not just post in the .capx tutorial section?

    you mean on arcade? i already did that

  • hey, opened this topic to share my capx, and other people that want to share theirs for newbys or just share your awesome tests.Not sure if there is a topic already ...

    so my first shared capx is a volleyball game test with a stupid AI PlayDEMO, now the controls are bad, and the AI movement its kinda sluggish or to fast at some points, but if you want to see how i done it and how can you do a stupid AI and if you think you can improve it here it is theCAPX

    Rain Effect With No WebGL (a bit CPU intensive if you spawn to many but then depends on how big the raind drop size is ) Capx Download

    Simple Character rig and position of limbs to look natural when body moves, also changing the character animation towards left right by using mirrored action. Download capx

    Flower Growing/rollover effect for mouse/touch if you want a button or some object on hover or touch.hold to play an animation and on hold off or mouse hover finish to go to initial state. see images, download, share like, whatever

    Download

    image1 image2

    Download more apps loading icons from remoteserver, basically as long as you keep the same link to your app icon, you can always change the icons in your apps! so all people can see it!

    Download

    ---Edited---

    being an open topic section anyone can comment on topic and share their opinions and capx if they want to . or just ask question about the capx im sharing (no Spam things though you "the one that is posting no1 in particular so we are clarified" gonna get reported)

  • the uvmap problem you have it might be because your previewing the model in debug mode, try disable debug mode, or q3dphysics debug model view,that worked on me

    and also for your angle problem read this Topic

    QuaziGNRLnose can i ask if you go to the topic above and test the demo inside, there is a problem with it, when u click multiple times, and the force is applied on the white ball, sometimes, tends to jump in Y axes and go over other balls or over the table outside, is there a way to disable the y movement on the balls and stick to the table? i tried with gravity higher, instead of the default 9.8 i changed it to 200 same thing happens, i added platformer behavior, so it has a fall behavior and a harder gravity on Y axes, doesn't want to stick there,

    Also wanted to ask from long time ago, so,... i made a 3d pool table object, that has pockets with holes, and a container labyrinth under it, that is supposed to drive the pocketed balls to a visible area like outer side of the pool table, i imported it, in my project, but the model doesn't work, do i do something wrong? or even better, if that wont work, since has to many polys i guess, and c2 is going to read it as being a box colider, is there a way to import a torus with a hole into it (doughnut shape) ? and and object to fall through it? but colide with the edges?

  • rekjl thanks im happy that this topic has a meaning for other users!

    As we all know the documentation for Q3D plugin is worked on by the plugins developers i opened the topic, cause at the time i bought it there was very little documentation, and the examples will not help a lot the newbys as i was before and im still am , at this moment with Q3d but i said what i learn to share, so here is my next shared knowledge, even though is simple and already given by the Q3D examples some users wont actually understand it for what it is, so il brake it in the simplest way so everyone can understand,

    i seen lately on the Q3d page that some people are trying to figure it out the angle in 3d , or apply force at surtain angle, il tell you just this, there is no need for angle calculation once you have the mouse position in XYZ is basically the same thing , so for you to apply a 3d physics force into the 3d plane, you just need to look at the Raycaster example,

    what raycaster does is casting a line projection or whatever you want to call it, towards the mouse position x,y and calculates the Z axes based on the viewport position, and the object inside your world, now you can do this for all kind of objects, but essentially for it to work, properly and easy way, is not to cast on an moving object, but on a static object, as is a platform, that signifies the ground from your world, i did a pool example for you guys to see how this works, so basically the raycaster example you can clone it into your game and replace surtain parts, as the maximum distance from where to cast, and take position and so on, since c2 now offers 100,000px width /height surface, even though it doesn't really matter cause in Q3d everything is at a difference space time and magnitude.

    so the simple fact? raycaster example is the method to solve the Mouse X Y Z, is already given to you,

    now to apply a force or an impulse once you have the raycast casting the line towards the desired plane, or object , instead of breaking your heads figuring out what is the mouse.z use this variable instead

    (lets say you keep the raycaster as the default name)

    Q3dOymoPhysics.ApplyForceAtPosition Raycaster.x Raycaster.y Raycaster.z that wold be your mouse position in the 3d world

    and the result it wold be something like in this Link deprecated il reupload soon.

    And forgot to mention, when you use raycast example, you need 1 thing to work, your q3dobject has to use a 3d model, can be a cube shape what ever, atleast on my side until i dident set an model to use, dident worked.

  • 500 items? that is a long code, will make your game very heavy and unplayable with c2 i can do all those things, and optimize them for good fps rate, skype me at gamecorp,tm or pm here if you still need help ( call me on post using )

  • Drawing Game Template — Now for sale in the Scirra Store!

    https://www.scirra.com/store/games-with ... plate-1003

    Presenting Another Game By GamecorpStudio Drawing Game Template , contains 5 characters ready to use but i suggest replacing them, since are not mine (borrowed from free google search most of them are owned by Warner B's),2 styles, 4 shapes, 5 brush sizes, 3 tools, 32 colors pallet.Full commented events, no custom plugins, 200 events. optimized for mobile, and desktop, reusable events for other drawing apps if needed.

    Online Guide For changing the images :

    The layout of the images

    Example

    Step 1: Having a new image that shows a bird how to implement it?

    First you create the BG image with transparent colors can be only the outline, keep in mind use PNG formats for transparency, also that will be your guide where to place the parts from step 2-3.

    Step 2: How do i use the bucket tool with my image?

    The bucket tool basically changes color by swapping already set RGB variables in the RGB event sheet, once you clicked the color pallet in game. the color on top is on the left click the color on bottom is the right click.

    When you create the parts that will be used for "fill in" function, you have to make sure all of them they are white coloured, if they are black or some other color the RGB event sheet will be having a different effect.

    Step 3: I changed The images parts, they aren't in place!

    When you change the pictures, and the new parts, in the drawing scene, you have 4 images, already assembled, that are placed based on their original size.

    The new images need to be moved in the drawing Scene accordantly to the new image sizes. If you have a bird lets say , the peak, eyes, wings, legs (will need to be moved in the scene to fit the correct placement, once you have them placed , then add the outline image on top, so you can keep the black line coloured guide visible. When you will start the game if the image selected to be drawn is the Bird, all parts at the start of layout will pin to the background image, and the Bg image will move to the center of the screen(if the origin point of background image is in center of it).

    Step 4: Flood Fill Its not accurate!

    For the flood fill to work properly and not to create any layering issues, on the new images importing you have to take in consideration the images collision boxes. if its box then the boxes will overlay each other and when you click on the image on top the image on bottom will change color also, in order to avoid that you have to go to each image, and create the bounding box accordantly to the image content, for the fill to work better I suggest to create the collision mask, a bit smaller then the actual image if there is enough space.

    Don't be afraid to add as many collision mask points as necessary , the more you have, the better will become the interaction with it. However having to many may decrease the fps, so you have to test how they interact, and how much CPU intensive they are, when they are in the scene. Test and retest until you get it perfect.

    Performance Optimization

    Since we use PNG's that are known to be heavy, if you don't have a good compression plugin, you can lower the image sizes by slimming them down, using various tools on internet one of them I have been using for along time and very quality effective, is TinyPng is an online free tool that compresses the PNG's and keeps the quality, giving you back same image , but with less Weight. You can filter the same image multiple times, however it wont be a much difference for the 3rd time usage on the same image, but it's going to decrease a 1 mb png file into a 320 kb file from the 1st compression.

    If you feel The project is loading to slow in Construct2, once you opened the project, you can duplicate the conditions, and repartition the actions, you can see the partition of action in the RGB event sheet, in the beginning I had, all those actions in 1 condition. but then when I was opening the event sheet for the RGB my C2 would take a lot of time to open it, so in order to avoid heavy usage, duplicate the condition (OnStart of layout or any other) then move the actions to the new condition. having them shorter its going to perform faster! Keep In Mind duplicate condition, NOT ACTION'S (Condition - when the action to happen, Action - What happens when the condition is meet)

    FAQ: Is going to be any updates?

    Since we discussed the performance issue, I will take time to rearrange all the actions and conditions to save some project usability in C2.

    However for the game template features the next update will include also:

    Facebook share,Tweet,Save to computer actions

    More Shapes(star, magic wand, hat, glasses,)If you can think on something specific I missed you could comment or suggest by replying to this topic.

    More colors,

    Resize tool,

    Move Tool,

    Zoom in/Zoom out functions.

    IF there are any questions i may have missed, or you have some features, or you have comments and reviews, please let me know, it will just help improve things around. If you purchased the template, Thank you very much for your confidence vote, if you dident you can find it here.

    Important Notice

    Right now the assets may look doll or raw, but soon all uploads will come in shape, as I'm going to polish them and change all the missing pieces, so they look more shinny <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz"> and give a better idea of what the templates can be turned into.

    Don't Forget To Share Rate Comment if you purchased this template, will help the future updates!

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  • Exactly what I need, thank you guys!

    c2 now is a 3d engine and easy to use

  • tested your pool game, its actually very good, but i was thinking you managed to solve the "3d front spinning of the ball" i did a pool game a few months ago, a test actually, the problem was the physics engine was faulty as hell seems you figured out for balls not to pass through each other when hit at high speed, however, a front spinning stripesheet, and playing the animation based on ball speed will make it more 3dish, cause will have a front spinning, however, you wold need to change angle and another stripe of frames, for each angle ( 45 75 etc the diagonals, not the horizontals or vertical axes, the diagonal are the pain on this types of game, im doing a 3d pool game test using Q3Dpluygin with the new 3d physics engine and starts too look good il have a demo soon enough hopefully tomorrow or after that ! but great job, really like your game, its very good done, for 2d in the limit of C2,

    p.s when your saying webgl what do you mean? is it made in c2 classic? or just the webgl effects?

    btw if you want i can give the code events for the stick to drag and release and apply force based on the distance pulled cue back, from my old c2 pool its useless for me now that will make your game more interesting, to get rid of the chubby power line

    here is the demo i did back then, and the code for pull cuestick power

    DEMO

    has a lot of sound issues, the events even where triggered on once the system back then i think r198 had some really bad sound problem, and the physics engine, if you notice sometimes, faults and the balls pass through each other, however the pull stick to power works flawless

    noticed a bug on your game , when you shoot the ball , and then change the rotation if hits rail of another ball , its going to get a small push rotational force!

    here is a sandbox demo of the q3d physics, in construct 2 its a work in progress, hopefully kong, will recache the version to see the full game, and not integer scale mode

    Q3d Pool Test

  • Subscribe to Construct videos now

    Presenting

    Another Game By GamecorpStudio

    Drawing Game Template , contains 5 characters ready to use,2 styles, 4 shapes, 5 brush sizes, 3 tools, 32 colors pallet.

    Full commented events, no custom plugins, 200 events. optimized for mobile, and desktop, reusable events for other drawing apps if needed.

    Hopefully soon in Store !

    here is a demo also

    https://www.scirra.com/arcade/other-gam ... mplate-199

  • if your using the free version you wont be able to export for mobile, only html5 i think and arcade or pc for mobile or other exports you need to upgrade, atleast that how it was last time i checked, on no license version