GeorgeZaharia's Forum Posts

  • no comment.....

    love it ... its pretty useful for slopes like games, had some problems some times ago for a rope game that needed some cool detection since the rope will bend around an heavy round object thanks man il give it a try

  • yapiiiii thank you : )

    event sheet is empty and every setting for project, scene and objects are default, thanks for asking : D

    can u snapshot the physics and the line that creates the balls and the hangs?

    btw whats ur computer cpu and graphic card? are the drivers for GPU updated?

  • looks nice, made me dizzy just by watching the images...

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  • Yes, I know it is not related to C2 but I think alteast few to us might have published there games in android, so I though someone will help me with this.

    yea your right, but still is a google play problem, and its better to ask them, for the best answers, even though some of us may had similar problems and found a fix, the easy way is to google search the issue works every time for me i did found you some interesting links that may be solving your issue link1 link2 and there are plenty more which results in the bellow and above posts i did.

    it maybe a google play update problem, since you dont need to load nothing in your app, its their website and the app download counting, maybe your app isn't yet 100% approved? or something missing from the app store description? hope it helped you.. remember the sometimes the easiest solution is the answer.

  • can you share a capx ? or the events or conditions relating to the physics behavior? im pretty sure you did something wrong, a game like you show it should not use that much of cpu it should not even be noticeable

  • if you use physics you can check the bullet box will dramatically change the collision check and wold be more accurate. if you dont use physics then maybe add some extra safety distance? like 1-3 px ?

  • you wold have to wait for it to update every 24 hrs i think check the google play developer guide book, the info you are searching is not C2 related.

  • no spoilers please...

  • what rekjl said its true but then most of the bullets spawned wold have the same amount of angle so wold overlap, you could spawn 3 bullets and give for each spawned bullet an angle for example action for bullet 1 lets say its middle create actorbullet. set angle to player angle, then the left wold be like this create actorbullet. set angle to playerangle-45 and then for right same as left but instead of minus set to + and there you go a shotgun spread bullet in 3 directions without the bullets overlapping in same angle ever.

    also for each bullet you can set a everytick or under each angle change another action telling to change the direction of movement towards the current angle they are facing. that wold be something like everytick or under the creation of each actorbullet line .... actorbullet>bullet>angleofmotion set : to self.angle

    and if u want the bullets not to go to far, just make a condition check for distance traveled and say smth similar to this actorbullet>traveled >200 px action>destroy...

    actorbullet>oncollision with walls

    or

    actorbullet>oncollision with enemy

    destroy

    here is a simple capx filedownload the link doesn't work anymore.. seems the files got deleted from filedropper servers.. il try re-upload them somewhere else if necessarily

  • you can use physics or use solid behavior with the bullet behavior which has a default setting for bouncing off from solids.

    bullets has the settings to bounce of solids... however its proportional with the speed you hit the solid. so if u move to slow you wont bounce to much. but i think using physics and when player collides with another dangerous object you could apply a physics force or impulse on the opposite direction pushing your char back.

    hope it helps

  • how about NW.js?

    you can try turning off the scale option.

    but i think there is an exporting option for the nw.js where you can lock the window size to what dimension you want. but im not sure about it entirely never looked into it

  • u cant

    doesn't depend on the game but the browser

  • ones you make revenue from your game by selling the game with his song inside then you will have to give the guy a % or buy a license from him, but... if you game is free, and you have only adds and in-game monetary system that doesn't require for the game to be bought. then your partially safe.

    but you still use the song in a potential making cash game, so he might contact you first then if you dont answer will sue you.

    and yes if you did used some people songs, well its not always necessarily for u to add the credit line for the song, unless he specifically asks for. so you'd be impressed how easy is to get a song to be licensed. and i wold suggest you to contact the sellers or the author, to get a license from him, and will make your life much easier later, if you contact let him know ur a startup developer and u need a cheap license of the song and he will make you a list of prices or tell u if he will charge u anything. i hope it helps, you have to contact the author or the people that has the publishing rights, which is stated in the song download page.

  • mahdi71 i see your point, but then as a business pay per compiling if its to low the fee you wont make enough, to pay the card processing fees, if its to high nobody will buy it ? so its a tricky thing to start a business like that, im telling you the idea its awesome, it wold change the C2 as we know it, i personally dont use unity, but if the plugin to import c2 project into unity can be made, and it can, that wold make a lot of things much easier the thing is for you now to think how to avoid or get the OK from scirra cause unity i think they have their own SDK for plugins same as scirra has so that wold be one problem less to worrie about from their side. good luck. hope you manage to make it

  • csquared63

    well thats quite simple, if you have the images and the sounds already created for the words or letters you want the sound to be played then its all more of a puzzle then coding,

    basically you will need 1 general sprite that has all images if you want to use 1 big sprite and just change its frame.

    if not then you can create multiple spriteobjects in the project list and then add the images for each 1

    next you will need to add mouse or touch object and audio object

    then search for the touched/clicked object ( if frame 1 or N this is only for 1 general sprite with multiple frames)

    condition then add an action for the sound you want to play from the sound object actions, wold be something like play sound not looping. thats all. you can also add a safety condition taking in consideration the sounds if they are playing or not, so when u press on images wont overlap. the safety condition should compare if any other sounds are playing if they are then do nothing if they dont then play the audio for that image. its way easier then how it sounds by reading this crappy description i did.. but i hope puts you on the right path.. also there are a few free capx files around the forum that does exactly that.. you can search them and see how the author made them its basically the simplest and basic way to use C2 in this kind of games.