GenkiGenga's Forum Posts

  • Hey Splash,

    I know how you feel mate. Except for me the harder part is the technical side. I could create a game with great graphics but if it doesnt run smooth people wont play. If you want to be the Jack of all trades, we both just need more practice in our weak areas.

    Your only limted by your graphic ability - Until you start practicing, slowly improve your skills, then a year passes and you think back with amazement at the progress you have made. I believe that if you set your mind to it you can do it.

    Collaboration is always good though - Id like to see a Collab section in the forum to be honest.

  • Working long hours on a single project gets tough!

    Ive been finding music to keep me inspired, i thought i would share some with you.

    [TUBE]y2xHQJdQzAw[/TUBE]

    There are some more songs in the side links.

    I hope this will give you an energy boost! I know it did for me :)

    (Edit: If anyone else knows of some epic music links - feel free to add!)

  • I played APB pretty intensely for about a month, after that i guess the novelty wore off. Still a load of fun.

    I hate those golden guns though!

  • Hi Stefan.

    Nice work. Very smooth gameplay, all of the powerups are cool. You have done a lot of things right. Very fun using multi-ball.

    Using the mouse was ok but personally i prefer to use the arrow keys for a game like this.

    There was a little bit of glitchy movement but im sure you'll iron that out in time.

    I think you should probably speed up the default ball speed - having the option to slow down/speed up with powerups are great but unless you have multiball they can pop a bit slow on later stages which in turn made the gameplay slow (slow speed also makes it very easy).

    Oh and P.S it was VERY 80's! I know the title screen says left click mouse but all i was seeing was "INSERT COIN" :)

  • Does it have to be free?

    I think photoshop (im using elements) is worth it - if you can shell out the dough. It has all of your drawing tools as well as a load of effects like shadows, light etc.

    There is unfortunately a learning curve with it - but there is plenty of resources on the net for it.

  • This is awesome.

  • I dont think you offended anyone with your post Oplus1, Its important for us to know were using the right tool for the job. Im glad your sharing your opinion. Here is mine :)

    I see a lot of people getting frustrated trying to make mobile games at the moment. Correct me if I am wrong - but the mobile platform just isnt ready for C2 yet (its really not C2's fault). Maybe Ashley could spend a lot of time tweaking it and get slightly better performance - but at the end of the day until the mobiles change the way they handle html5 its like beating your head against a wall. Why put all the work in when mobiles will catch up on their own?

    Dont get me wrong - I feel your pain! When i first started using C2 - I was using it with the sole intention of making Iphone games. However, its time for a new game plan, the App store is not the only way to make money with your creation.

    I find it strange that people dont seem to be as excited as I am about Kongregate. They will potentially sponsor your game paying between $250-$2000 as a one off payment - and then you still generate money from add revenue as well. If you dont get a sponsorship - then your free to post your games on all the portals you can find (increasing your ad revenue).

    Right now - there is nothing stopping anyone from making a really nice game in HTML5 with C2. Your right about the fact that not all platforms support WebGL (and that it is absolutely needed to really be able to play any intensive games). What I intend to do for my game is simply add a note at the beginning of the game saying that unless you are playing with a WEBGL enabled browser your likely not experiencing the game as intended.

    We cannot control everyones experience in our games like you can with a flash game for instance yet (we need to accept this). HOWEVER - Our games arent going to get dusty! (From what i understand web games have an extremely long shelf life). We have the tools NOW to make fine games! Maybe only X percent of the market can truly experience it the way we want them to, but things can and will only improve (and of course your game will still be there when it does).

    IMO we should be focusing on using C2 to its maximum potential (IE WebGL) - Not stripping projects back to bare minimum - and then even still, frustrating yourself in order to get any little performance boost you can.

  • Weishaupt you are absolutely right - I apologise guys. (From now on i will always have a capx!)

    I was doing the the example up quick as a new cap.x and quickly found that using boss.imagepointX(1) and Boss.imagepointY(1) did work.

    If you are still interested what i was talking about it was this:

    dl.dropbox.com/u/13312935/ImSORRYguys.capx

    The image point I was aiming for is called Top - I was only able to get it to work by using the number.

  • Thanks for the quick reply Wgfunstorm,

    Maybe I should be more specific - I want to send a bullet towards an image point on my "Boss" sprite. The image point is renamed to "Top".

    I couldnt figure out how to implement what you did. I tried : Boss.imagepointX(Boss.Top)

    I ended up trying Boss.imagepointX(1) aswell with little success.

    Anyone?

  • I think its really cool, i love the graphics and smooth gameplay.

    Thats how taxis should be - the longer they take the less you have to pay :)

    Overall a very enjoyable little experience - i would have played on if you had stage 2.

  • Hi all, im having some trouble trying to reference an image point.

    eg.) Set bullet angle to Player.ImagepointX - I have got this far but cant seem to figure out what to do with it now.

    My image point I want to reference is called "image"

    Ive tried so many combinations but cant seem to get it!

    I know I have seen it in some example but i cant seem to find it - or a related post!

    If anyone knows off the top of their head I would appreciate it!

  • Indeed its coming along, the last time i tested i wasnt able to move - i think the effect when you change into Saske its cool with the screen shake. Well done :)

    It looks like you have coded your movement yourself, have you tried using the "behaviour" platform option?

    Regardless, I was having so much fun mucking around with the many ways to achieve a goal when i first started as well. Keep learning (I know I am!). Looking forward to further testing.

  • Happy B'day C2! To say that I really appreciate all of your efforts would be an understatement.

    Your a BEAST Ashley.

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  • Hey Sunava,

    This looks.... fantastic!

    Are those pics actual in game footage? Did you do the art yourself?

    Im busy at the moment working on my first title but in the future i could be open to collab - (Though in the meantime i'll always be here shooting out ideas and giving honest feedback).

    Demo please! :)

  • Im with Tonycrew, Im using a very powerful and highly customisable "Game creation tool".

    One that users can make both simple and complex games with "no experience neccesary".