GenkiGenga's Forum Posts

  • Lol i was getting reversed on all day :)

    I played until the time ran out, i like how you end it with the music. Pretty fun even at an early stage.

  • Wow, nice one Sunava it looks awesome tbh. Cant wait to see how it plays.

  • Good progress with all the extra's.

    Love the insert coin, it would be funky if we could hear that familiar sound of a clunky coin going into the slot and dropping down when you start the game. :)

    I have to say in this version the gameplay is a bit slower than the previous, the blocks that cannot be broken can make each stage go for a loooong time! (though this would be resolved if you could aim the ball a little more reliably - it feels like it just bounces regardless of where i have my paddle positioned).

  • Its DinoFUN! :)

  • How i envisioned families working was that you could create a complex behaviour system for an enemy. Once done you can just clone that enemy and he would act independantly of the first, but with the same logic. Is that how it is going to work?

    Even in its early stage though it has enabled me to continue working on a complex tower defence style of game (after i finish this platformer of course!). With multiple enemies it was hard to always make them shoot at the closest target without long and complex targeting code, but now when i stick all the different enemies under the Enemy family i can easily code to aim at the nearest Enemy.

    (probably could have already done this another way but it makes it easier!) :)

  • Basically, if you gain any money from someone elses creation without permission. Its illegal.

    So charging people money to unlock tracks that you do not own the copyright to and dont have permission to use would be a big no no.

    Though its my understanding that even if you werent making money at all from it they still have the right to tell you to stop, and then if you didnt it would be illegal again.

    I could be wrong.

  • I had thought so but wasnt sure :) fzero was one of my fav games for the snes. Awesome game to get any inspiration from.

  • Hey Bert,

    The pictures look interesting - Can i suggest putting some gameplay videos on you tube? I wasnt sure if the game was free but its been so long since i have signed in to google that i forgot my password!

    It looks good though.

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  • Nice one Jeffrf

    The gameplay was fun and the explosion effects are great.

    What made it hard was that when you hit your enemy they immediately fire back. Once i was used to that it became much easier.

    This is a bit trivial - but for me you have too many conflicting elements of the game. You are a medievil knight that shoots stars out of your sword - shooting at bomb dropping parachuting turtles - while space ships flying around in the background :)

    I know that its a just a little game so it really doesnt matter - but still, i think it would present better if you stuck to a theme a little more, or at least tied the elements together a bit more.

    Aside from that, thumbs up!

  • Looks great - i really like the TRONish neon glow style.

  • Hi MonDieu,

    scirra.com/forum/platformer-jumps-on-vertical-moving-platform_topic47845.html

    Here is the relevant link.

    To find it i just typed " C2 verticle platforms" in the search, :) first one on the list.

    (Edit: whenever im looking for anything to do with C2 i always put it at the beginning of the search.)

  • Cant say that Im not disappointed to hear this. I dont understand it - if they host flash games why not host html5 aswell?

    Did you apply (or has anyone) applied for a sponsorship? It would break my heart if its not available for html5 games. Time for some research.

    (I was unable to find much information on kongregate unfortunately - however i did see a post by a Yoyo games mod saying that they are working on overcoming the security issues in order to host the games. "soon".)

  • Nice work Chosen_byte.

    Its really less of a game and more of an interactive story - i loved it. Graphics were fitting. The music was superbly implemented.

    The controls are interesting, I can see that it kind of adds to the quirkyness - I did play past it because there was no real need for great control (but if you could of died from the birds I would definately have recommended making the controls more natural).

    I ended the game with a smile, overall a really nice experience. Thanks for that :)

  • Im not sure I understand

    But its

    Add Event

    Choose enemy sprite

    Compare X

    Type in: "Player.X+200" and switch the box to Greater than if needed.

  • Enemy X > Player.X+200     - Enemy, Simulate platform control walk left

    Enemy X < Player.X-200     - Enemy, Simulate platform control walk right

    Works for me. ;)