GenkiGenga's Forum Posts

  • Some more catchy tunes!

    Loving Coda - Bloody Stream. The way it starts reminds me of the cowboy bebop intro. Really cool track.

  • Hey Paul,

    The best advice is to follow the tutorials because they will answer your question and you will also learn a couple of other tricks that are vital to know when you begin.

    But to answer your question, give your enemy a movement tbehaviour (bullet for example), set the speed of the object to 50 or whatever you want and then have an action that sets the angle of the object to face your desired object and they will hone in on him.

    If any of that doesnt make sense try the tutes ;) you will be surprised how quickly you pick everything up.

  • No worries mate.

  • Haha no worries, thanks for the laugh :)

    I see what you mean with the prev example, here is something a little more robust. Instead of making sure the cursor is over the object we are moving, we can set a variable to turn on and set the position of the object based off that.

    db.tt/xFkRF5PC

  • I wouldnt worry Veniv,

    If you are making a simple game and your focus is "I want everyone to be able to play this" then absolutely you should start testing on all browsers and multiple computers (frequently) to make sure your not overdoing it.

    If you want to push the graphics (and you should imo) and make your game really stand out then just focus on high end browsers like Chrome. The others will catch up and be able to play your game eventually.

  • I tried the first one. Perfectly smooth here, never dropped below 60.

    Has your cousin not updated his video card drivers in a long time? It really can make a huge difference.

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  • Doesnt look like it, but that being said I thought I would save you some trouble.

    Try this.

    db.tt/2YDbSy3w

  • Hey Akuma,

    Thats the way it is supposed to be, to avoid a long load time and get in the game quicker the sounds continue to load while the game plays (for simple games this is ok but I dont like it either).

    You might want to look up "Preloading Sounds" in the manual, with that you can force the player to wait while all the sounds are loaded before the game starts. Just note that on some older browsers this can cause your game to freeze instead of load, on Chrome though it will be fine.

  • Hey Melting,

    I havent experimented much with the Node webkit but make sure you have the latest graphics drivers and an up to date browser like chrome.

    Are you using Webgl on your work computer? If they are simple games maybe you can post the cap.x and we can take a look to help.

  • Things did get a bit heated..

    Joannesalfa, I can understand why you were frustrated. For what its worth though I think you did cross the line a little when you directly insulted Arima's intelligence and should probably apologise. As he said his intent is/was to help you not harm and I believe him. He wasnt attacking you personally, he was just giving his opinion on what he thought you should do instead. (That doesnt make it ok to post what that other guy did though just to be clear! Dont pay attention to that).

    On topic though, like Helladen said, having an 'in-game' option of switching back and forth between full aspect ratio and stretch would be a nice addition to C2 imo. If its not a major hassle to implement that is.

  • Hey Konkor,

    You could use something like a tiled background object for the highlighting. Just make the box big enough to cover your text and set it to visible when you make your text show up.

    I am not sure if the scroll wheel is supported to be honest I havent tried it. But you could change the highlighting objects position on the screen when the mouse is overlapping each of the text boxes.

    For the mouse states, you want to have opposite conditions programmed (which you do by right clicking a condition like "is overlapping" and select invert). One for Cursor is overlapping text (and text is visible) = Use this cursor And one to check if the cursor isnt overlapping the same object = Use that cursor.

    Alternatively, if you wanted the mouse state to always be a hand for instance when the text boxes are visible, you could add an instance variable and check that instead of checking if the mouse is overlapping.

    So many different ways of doing the same thing. It's awesome.

    Hope that helps.

  • Hey Crazy,

    I guess you have already started to make your game with simple blocks, as for the animation paint is sufficient but it might be easier if you got your hands on another program to aid you. I use Photoshop currently but I would suggest you have a look at the program called Spriter.

    There is so many resources out there on how to actually animate, my advice is to look at examples of how others have done it and then start experimenting yourself. Once you get started there isnt much to it, it just requires patience.

  • Hey Artix, you should find this helpful :

    scirra.com/forum/how-do-ifrequently-asked-questions_topic45416.html

    As a newcomer you should fav that page. When I first started I was using it constantly!

  • Cool topic Nick, I like a lot of those tracks.

    I keep coming back to this - the OST from Chrono trigger.

    youtube.com/watch

    For something a little bit more recent - the OST from Unlimited Saga.

    youtube.com/watch

    This game was very under-rated imo and the music is phenomenal. Perhaps the best music I have heard in a game.

  • No worries mate :)

    Look forward to seeing your creation!