GenkiGenga's Forum Posts

  • Nice work Mochaking.

    I didn't have time to play through much but what I saw was pretty cool. Love the art.

  • Cheers for the link OrangeTapioca

    Just took a quick look Almeid, so I see you have a random fruit coming up every 0.5 seconds.

    Where you are destroying your objects after they fall you can save yourself a lot of events by checking if the fruit family object is overlapping instead of checking for each object individually.

    For the 100 events needed for slicing the fruit, the easiest thing to do would be to continue manually doing it for each object (if your game is only small it shouldn't make a difference to speed).

    If you really want a 1-Slice-splits-all event you will need to get creative, since you are spawning two specific objects depending on the fruit.

    Hope that helps.

  • Close, Newcastle here.

  • No worries. Sorry I don't have the fps plugin, If you can you post it again without I'll take a look.

  • Hey Eyez,

    There is a pretty good example of how to fade in Kyatric's FAQ but here is another with a lot of comments. In this one we are using a screen that covers the layout and a few events to change the opacity.

    I show how to fade and transition the layouts smoothly but the same thing can be applied to logos on the 1 layout so I will leave it to you to experiment.

    (Also I changed your cap a little bit so that we are now only using 1 event sheet for all layouts instead of 1 for each).

    db.tt/RJKX6lPy

  • Looks great, nice work. All we need now is a set time for a forum showdown :)

  • Looking really nice Hen,

    Congrats on the success, well deserved :)

  • Ahhhh, I see!

    Your right, adding a 'For each Sprite' to the mix does to fix it and makes sense now.

    Thanks ramones I owe you one, though its probably about 5 by now :)

  • I have just reverted copies of the above files back to r126 and have the same results. Can anyone confirm this bug please? (Its just 1 event).

    Not sure what to do at this point. Should I start building the game again in the newer version from scratch? :(

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  • Link to .capx file (required!):

    This link is a completely stripped down version of a game I have been working on with simple logic that should work but doesnt. The work around is included but disabled.

    db.tt/uT2cOlZd

    Here is a newly made example with exactly the same logic that works as it should.

    db.tt/ef4Jcvai

    Steps to reproduce:

    1. Both of the Cap.x have exactly the same logic but behave differently. I have made sure all of the project settings are the same for each.

    Observed result:

    I have been working on a game for quite some time now, keeping updated with each release. It seems like my project has just stopped working as it should! I have a work around for it but I am concerned my project has become corrupt.

    Expected result:

    They will react the same!

    If someone else can give this a run to make sure its not something to do with my computer I would appreciate it.

    Browsers affected:

    Chrome: yes

    Firefox: yes

    Internet Explorer: yes

    Operating system & service pack:

    Windows 7 64bit.

    Construct 2 version:

    R128.2

  • Hmm, well I am confused. :)

    Sorry I couldn't help Chef. I'm sure you will get what you want with enough mucking around.

  • Did you download the example in the last post? Its the same link but I had updated it.

    What you should be seeing is the ball rotating to where you hold the mouse, click and hold somewhere else and it rotates from its end position to your new angle.

    In your example you have the object angle set to your mouse, that's why it snaps to the location and follows the mouse so crisply. If my example is rotating too slowly then change the degree value from 1 to 3 etc and it will speed up to the same effect.

  • Oh you wanted it to rotate to where the mouse is?

    Try this link again.

    db.tt/PX8ODfd1

    It now rotates to where the mouse is when touching, if you only want to click once then you can create a marker sprite where you click the mouse and then set the angle to that instead of Touch.X, Touch.Y

  • No worries ;)

  • shinkan, very strange. To add to this, I just played around with it a bit more using Squids example but I added another layer to it.

    db.tt/NTQuIHaO

    If you play this from the event window it should show the blank newly created layout 3.

    What I noticed was that if I keep it on the event window and put layout 1 on the bottom in the project bar - then hit play - It will still open up to the blank screen of layout 3 (using the on screen play button).

    But if I put layout 1 at the bottom of the project bar and then click on any layout tab and back to the event sheet it will play whatever is on the bottom (in this case layout 1)

    Maybe this is why we are reporting different things? If not I have no idea! :)

    Operating system & service pack:

    Windows 7 64bit