GenkiGenga's Forum Posts

  • Hey Curio,

    Add the mouse object to your project if you haven't already. The condition you are looking for will be "Cursor is over object".

    Looks like this:

    1. Cursor is over object (graphic) -> Graphic set frame (or animation) to = what you want.

    Next event below it

    2. Else (from the system menu - the picture of the cog) -> Same graphic set frame to 0 (or default animation).

    This will change your graphic as the cursor moves onto it and flip it back when not touching.

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  • Grats and thanks Zenox.

  • Great assets Fhizban.

    Having seen some more of it up close you really do have a lot of good art to offer those on an indie budget. Perfect for fantasy games. Love that dual wielding dwarf in the snow!

  • Very weird... was worth a try I guess. I hope someone can come along and make sense of it.

  • I use photoshop because I am used to it (probably wouldn't recommend it if you don't have some prev experience with it).

    For pixel animations/touch ups though I have actually started to use C2 itself and am pretty happy with the workflow.

  • That was on a fresh startup so there might have been a couple of things still going on in the background to slow it down. I can definitely see the dt moving around (ranging from about 0.016500 to 0.01700).

    Just cleared the cache and tried again and it was smooth from the start now in chrome. Do you possibly have other things running in the background that are taking up too much of your resources perhaps? Maybe that would explain it.

  • Hey Colludium.

    First I tried with an ipad2. Perfectly smooth right from the start (may have dropped to 59 fps at one point but didn't cause it to jank).

    Next on the desktop, loaded it up in chrome and surprisingly - for the first 10 seconds or so it was pretty janky - then perfectly smooth (of note, every time I load it up again in chrome now it is perfectly smooth from start to finish). Tried in firefox, jank for about 2 seconds then perfectly smooth (same story subsequent attempts are perfectly smooth from the start). Not sure what that is about.

    Will try again with a couple more devices later and update.

    (old i7, gtx 660)

  • Sounds awesome. Very generous of you to share as well!

    Happy for you to post progress here as it can give others an idea of the different directions you can take with it. Looking forward to your first WIP post too because C2 could use a few more card games and you have some interesting ideas for it.

  • Thanks Tobias, really appreciate it.

  • Hey Hero, the root of your problem is that the cheese has it's collisions property disabled (click the cheese then look at the panel on the left hand side where it says Collisions). This means it wont detect collisions even if you have it coded up in events.

    The biggest tip I can share with you on how to determine if it a user error or a bug is to always start a brand new project when you run into a problem and keep it as simple as possible. If it works in the new project you know you have done something wrong.

    Don't despair mate, it may seem like you are hitting a brick wall now but all the 'failed' troubleshooting attempts really end up helping you in the end to diagnose future problems. Keep motivated and we will see a great game out of you yet I am sure.

  • Hey design,

    If you have it correctly bouncing at the same height what you want to do is have some collision events that when triggered increase or decrease the jumping power based on the previous jump height.

    If you need some help with it, post your progress cap.x and I (or someone else) will set you on the right track.

  • Looking good Jam, best of luck on greenlight mate.

  • Hey Ian,

    Basically you just need to set up your button from scratch. Start with a sprite image, add logic that covers when you touch the image.

    You will find this and a ton of helpful stuff here:

    (it's in the sprite section : Making a button using a sprite (and handle clicking on it))

  • Hey Gewku,

    Try this example and let me know if you have any troubles incorporating it into your own project.

    https://db.tt/D23KGfv1

  • Ha I understand completely the time constraints of working alone (I think what you have is more than acceptable).

    You mentioned long waiting times to preview, out of curiosity, what is the memory use on the layout the demo is on?