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Once again the answer to my question miraculously shows up after I've made the initial forum post. Part 1 of my question is answered here forum/construct-2-event-limit_t78823
Also, as a part 2 to the first question, what is the best way to organize the order of events?
I thought I read somewhere that it calculates things in order, so I would think that everything relating to player interaction should come first, then enemies, and menus and systems last? Or does this not matter at all?
Would having a "Press X to Fire Object" at event #10 vs. #500 make a practical difference in gameplay?
Do event groups change optimization and calculation at all or is it just there for organization and the convenience of enabling/disabling an entire group?