I've run into trouble with my platformer player. The player controller is a basic box sprite. There is an origin point on the right side of the box for a fireball attack so when the fireball is spawned it does not spawn inside of the player box.
This is perfect when the player box is facing right, but when the player is facing left, the image point origin is still on the right side of the player box.
Because of this, when the player shoots while facing left, the fireball is created inside of the box and not outside of the box.
I tried to find a way to edit the origin as an action on my Left Arrow Pressed > Set Player Sprite Mirrored event, but I couldn't find any results. Can someone help me out here? I imagine this is a very basic, yet common problem for anyone who's made a platformer with projectile-weapons.