I'm trying to recreate something similar to this dynamic interactive Star Wars RPG character sheet:
https://dl.dropboxusercontent.com/u/160 ... ble-v4.pdf
The main jist: You have a TRAIT score, and an ABILITY score. Whatever is the highest value is your total Green Dice pool. Then, a number of Green Dice are upgraded to Yellow dice based on the lower value.
Example Gif: http://i.imgur.com/1FAdGEo.gif
My first attempt at this has been successful- but with problems. When I go into debug mode the whole program idles at 31%+ CPU usage. Way too high.
My attempt link: https://drive.google.com/file/d/0B9bLcb ... sp=sharing
However, the weirdest part is the fix. Clicking on any part of the 'Strength' textbox drops it down to 1%. And then clicking on anywhere outside of the Strength box brings it right back up to 31%.
Even when you go into debug mode, and highlight the object from the left side panel, it even drops then! It's really confusing. Especially since I don't have any Events that are actively checking if the textbox is clicked or not. I have no idea.