geekroot's Forum Posts

  • Please make sure you are using the latest stable release r227 - we fixed a bunch of bugs to do with audio already.

    If you still have trouble, please file a bug in the Bugs forum following all the guidelines, or it will not be investigated.

    Yes i have r227. I will do it.

  • It's not working for me too !

    if you figure out the way to do it please let me know i will do the same if i do it

  • >

    > are you sure ??

    > bcz i try this and no work !!!

    >

    Yes, It's working for me.

  • I have this plugin working really well on 3088... The only thing you need to do is add it using the intel-xdk.config.additions.xml file. Add this

    <intelxdk:plugin intelxdk:name="https://github.com/cranberrygame/cordova-plugin-ad-admob"

    intelxdk:value="https://github.com/cranberrygame/cordova-plugin-ad-admob" />

    Note: Remember to remove the plugin from plugin manager.

    This is working on IOS and Android.

  • Hello everyone,

    i have been following this post completly and still having the same bug: audio is not working on IOS but is working in androd .

    If someone can tell me step by step what i need to do will be appreciated.

    Thanks

  • I have this plugin working fine on Android and IOS. It work with construct 2 admob plugin, set the ids for banner in the platform.

    In intel XDK in third party plugin, download the plugin cordova-plugin-ad-admob and everything will be fine.

  • Just check some C2 built-in templates. There is a flappy bird clone with horizontal movement, so you can do it based on this one. But I think there is vertical one as well.

    Yes, there is some demos and i see some of them but with all the them you feel like the blocks are coming and in my game i want to feel that im who is going up to the top...

    A feeling like if you have all the blocks in the world where you can jump but all the blocks are being create once you are close enough to create.

  • Hello everyone, i'm trying to create a game. I have an astronaut that need to be always in vertical movement skipping asteroids. How can i do something like that.

    Like color swicth is always in vertical mode.

  • Confirmed. Everthing is ok.

  • [quote:32qco5qo]Usually the data shouldn't be deleted if you just updated the app without uninstalling it. There must be a reason it. For example, you might have changed the key name of the data or you must have changed the event of what it scans the data for. Or (Unlikely) you must have made an event to clear localstorage data.

    Btw. I always update my android app and data is still there. You should try to check the changes you made in the update..

    Ok then what i will do is wait for my another update. i think can be that i first have the app installed but using the apk and the first time installed from the store clean my data... i will check if using only the store my data persist.Thanks for your reply

  • I have a simple game and i want to know how can i save the user data even when the app is being updated.

    I was testing that functionality and i completed 4 level but when i upload a new version of the game the level info is gone.

    Any help?

  • Hello community,

    Now i am having a weird problem. I have an object with 8 direction and platform behavior and in my event "object is on screen" i simulate control PRESS RIGHT of 8 behavior and i have an object with bullet behavior.

    The weird part...

    When i start my game i can see that the bullet speed is being affected by the 8 directions or platform behavior. If the user press "the turbo" button where i increase the 8 direction max speed property, my bullet object is following my 8 direction object and when i press my "slow speed" button my bullet object becomes faster.

    What i want? - My bullet always has a constant speed independent of anything.

    Solved...

    The problem: I was spawning the bullets objects in the same layer of my player. I think the behaviors affect the bullets in the same layer. Only i did was move the bullets to another layer and it's working

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  • It does. It is from my mobile game. Send a screenshot of how you did it. Also do you use IntelXDK or CocoonIO?

    I have the same problem making a tweet in mobile that event doesn't work. i don't know why in my web it's working.

  • Hello community,

    Now i am having a weird problem. I have an object with 8 direction and platform behavior and in my event "object is on screen" i simulate control PRESS RIGHT of 8 behavior and i have an object with bullet behavior.

    The weird part...

    When i start my game i can see that the bullet speed is being affected by the 8 directions or platform behavior. If the user press "the turbo" button where i increase the 8 direction max speed property, my bullet object is following my 8 direction object and when i press my "slow speed" button my bullet object becomes faster.

    What i want? - My bullet always has a constant speed independent of anything.

  • oosyrag yes i know. I have an example .apk installed but what i want exactly is how can i use the values of Alpha Beta and Gamma to make the movements gradually like UP, Down, etc. I want detect when Gamma changes, apply the movement(UP, DOWN, etc) gradually and depending the value of Gamma, apply more or less acceleration.

    If you make a fast movement the bird need to be more faster than if you make an lower one.

    That's exactly the functionality i cant figure out how to do it.

    Note: I'm not an expert in construct