Gastrite's Forum Posts

  • I have read and tested the tutorial that shows how to make a multiplayer game in real-time. Now, once created the program and performed an upgrade on my website that will act as host to the game, I want to ensure that players can download a client containing the graphics and the physics of the game, but that the data related to the rescues of the game (score and resources in the inventory) remains safe on the server.

    I want to make that the player can safely play even a single player offline version but is driven to connect to online to access their resources obtained in the multiplayer game.

    I've already learned, from tutorials obtained in this website, you manage a chat room and put it in my game, already modified for multiplayer and successfully tested. Before putting it online, I will be sure to make that data and bailouts remain online and offline, on the player's computer.

    As always, I apologize for my bad grammar. Am working google translator.

  • Thanks!

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  • As always, I apologize for any grammatical errors. I am working Google Translator.

    How do I make that, clicking a button, to start an executable file?

    I created an isometric game for mobile devices and'm doing a version for Windows computers. If on smartphones, the character can interact with things and houses, following a short animation, computer windows I want to make sure that the character has the feeling of really get into it, thanks to an executable of my creation. Construct 2 allows, clicking on a button in html5, to start an executable?

  • For work, I run a server for multiplayer online games made by others. I have the technology, their games! I run them on my server and clients can connect to play this or that game. Because the job allows me to do, I wanted to try my hand in person to create one myself.

  • All resolved. It is I who am newbie and I have to learn. The layout had left "Unbounded Scrolling" NO preventing, accordingly, that's my job to go on duty. I have to learn, sorry for the inconvenience.

  • All resolved. It is I who am newbie and I have to learn. The layout had left "Unbounded Scrolling" NO preventing, accordingly, that's my job to go on duty. I have to learn, sorry for the inconvenience.

  • Problem Description

    work properly on all my projects to date, then it started to give problems! To whom do I send the capx to make it look?

    Attach a Capx

    ____ Upload a Capx to this post ____

    Description of Capx

    The Capx is just a simple minimap when an arrow moves with each click of the mouse (or touch) from one side of the map. After completing some preparations have expanded the map to 4000x3000 pixels and applied behavior "scroll to" so that the player would remain at the center of the map, but ....

    Steps to Reproduce Bug

    • created map
    • Created arrow that should simulate a character
    • Applied behavior to the character The character moves but remains at the center of the screen, or at least the screen does not move.

    Observed Result

    ____ What happens? ____

    Expected Result

    ____ What do you expect to happen? ____

    Affected Browsers

    • Chrome: (YES/NO)
    • FireFox: (YES/NO)
    • Internet Explorer: (YES/NO)

    Operating System and Service Pack

    ____ Your operating system and service pack ____ Microsoft Windows 7 Premium SP1

    Construct 2 Version ID

    ____ Exact version ID of Construct 2 you're using ____

  • I followed the rails by creating a new project and by testing them and the scroll works perfectly. Or perhaps created some still somewhere on the layout without realizing it. Sometimes, it is appropriate to start the project from scratch to understand the mistakes made.

    I try and see. Thanks for your help.

  • I made the project so that the character moves with the classic point and click. Now I want to make sure that the screen follow the character which, in turn, will always remain at the center of the screen.

    Scroll to the function does not work if active movement point and click

  • There is definitely a very good explanation for this, but right now, I'm blocking a project and just can not make it to see what happens.

    I set my character's movement with the click of a mouse and touch, so that the project could go well for both touch devices that computer. I also checked the tutorial already on scirra.com but it does not work. As if I had not made​​.

  • The game ends when only one remains alive. It restarts after 24 hours allowing for a new "game" and substantial benefits that can access the winner.

  • Thank you but I had already noticed. In previous posts I have said that they have little time to keep up and I was hoping for a solution in a tutorial-style-mix.

    The game's launch is scheduled for March 2015 and wanted to see if I could increase it in time.

    The game, which I can not yet disclose the name, allows several players to access them with your device (smartphone, tablet or computer) showing only a name, choosing one of the four predefined classes free and embark on an adventure, being able to determine their own future, they are still there 36 missions divided into a gigantic map.

    Since this is a game that includes cannibalism, I wanted to make sure that players could be seen to cause further discomfort when deciding who should be last on the land.

  • In the past I have found a way to make the multiplayer game, but it seemed a little 'difficult and expensive for the resources of the computer and the server.

    In other words, I had found a way to access the server through a client program players to HOC. Through the client, players accessed the server and the game did start automatically. Were recorded, created its own identity and they began to benefit on the server, without downloading anything unless the client just 2MB.

    The system was perfect, all access to the server created a new device that could play freely without interfering with the other players. Unfortunately, we could not classify true multiplayer because the players could see the evolution of the other players only after a new login. Within the game never met and there was a risk that more players should build, for example, a catapult or a tower by placing it in the same spot on the map of another player. At that point, the server crashed or overwriting the data result in system failure not just.

  • I almost forgot ....

    I want to make sure that the players see each other, it is true, but I also make sure that you recognize. I must therefore make sure that on each player there is a name for all to see.

  • Hello, I am here again to bother. Why is this feeling of helplessness that I feel ... to this program, so easy to learn, how long to program. But, surely, it's just me that I have to work harder and I would do it if it were not that I have deadlines to meet.

    Now ... I have created a online strategic game singleplayer (and will be 100% active will post in the examples made ​​with Construct 2 and will offer access free of charge to all members of Scirra.com.) And I would like to modify it to create a fake multiplayer.

    In simple words, I want to make sure that every player can see other players move around the map but, absolutely, can not interact with it (except for the global chat). The game must be strictly "coop" and not "pvp".

    Advance notice of being already in possession of:

    internet domain + webspace

    a discrete quantity of static and dynamic IP addresses

    A server whose characteristics are the following:

    HP Server Xeon Six-Core 2.1GHz (8MB Cache per processor, 48MB total)

    4 banks of RAM 16GB (64GB total)

    6 Sata HDD 1TB each (6TB total)

    2 Video Cards (connected in series to increase performance) GeForce GTX 6GB TITAN (TITAN I wanted to take the "Z" but I have a limited budget)

    Internet Access Company via optical fiber to Fastweb subscription 100MB / s traffic limited to 200GB per month (if the game is good I guess I'll have to increase).

    As always, I apologize for any grammatical errors. I'm working towards Google Translator and look, courteous, your answers.