Gastrite's Forum Posts

  • No download possible.

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  • Problem solved! Thank you all for the support!

  • Sounds like you have 'Set Angle' set to "No."

    Click on the sprite and look at the tab to left. Look for the 'Set Angle' feat below.

    Set angle is convenient if the character moves without the presence of the force of gravity and vision from above. In my case, the vision is like that of the ancient Egyptians (right and left) and there is the force of gravity. A little 'how to play Super Mario but with the mouse instead of using the arrows and without the ability to jump.

  • I put the link below to download the CAPX on the test that I am following. The character moves with a simple point and click. When it goes far to the right and then you try to go to the left, when the character stops, ranks again looking to the right and do not know why.

    https://drive.google.com/open?id=0By5Ry ... XBCTGJLblE

    I hope I explained myself. Using Google Translator and I do not know if it works well.

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  • My character that I can not move with a simple "point and click" mode when navigating a path to the left, for no reason moves to the right!

  • It 's always nice to meet people like her. Thanks so much!

  • https://drive.google.com/open?id=0By5RySD620WDaHl0emlLa3VFV28

    if I press the black square on the right, he goes to the right, if I click on his left, the square goes left but because it vibrates as if he had Parkinson?

    Simple point-and-click ...

  • The more I think the more I think it's not necessary to use pathfinding. Having to move the player probably as fallout shelter, when the character approaches a subject I will create an animation. In short .... a fiction.

    Maybe I'm making the biggest problem of what is actually ...

  • I did not think that maybe there is a plugin fit for purpose ... now I look. There are so many in this internet site that maybe I am.

  • As in the fallout shelter the game where there is a false sense of depth, I also have to re-create a similar movement. Pathfinding is fantastic and it works great with games of all kinds, but when I have to create a 2D game, I do not like that my character is going in and turn on itself if it should turn right or left, as in the present in the DEMO Construct 2 in which the triangle turns on itself when it has to choose which way to go.

    I have to make sure that the character moves with TOUCH or mouse click (done).

    I have to make sure that the character avoid obstacles (made with pathfinding)

    I have to make sure that the character does not turn on itself when it has to go right or left ....

    Or you can propose an alternative.

    Unfortunately I suffer from anterograde amnesia that forces me to reprogram the game every single time since the beginning. Ask you is the only chance I have to get on with my projects or, arrived at the halfway point, if I move away from the location of risk job of forgetting important steps or, if I enter the info texts, the risk of not fully understanding them .

  • I understand. Now I just need to know how many layout construct 2 is able to endure. I avoided adoperarne too much because I thought they were the ones who cause a disproportionate investment of RAM and various resources but if you tell me that this is the ideal solution then I use.

  • I have just stupid. Or are just tired. I do not know. Anyway, thanks! By carefully reading I remembered the option "destroy sprites" when no longer present in the game and "creates sprites" when they enter the playing area. The next test has released plenty of memory, and now the game goes much faster.

    Initially I tried to follow the choice "make visible or invisible" but endeavored memory was still too much.

    Thanks again. You are a breath of fresh air!

  • It must be the arrival of summer and all of these temperature changes, but I struggle to think lately. Thanks for the quick answer. You're a myth!

  • How can I lighten my game? The map created for the game is quite large and my computer is hard to charge it before to start the game in the final stages of testing. it is the case that I compose the background of the game no longer with a single sprite but with so many invisible sprites that appear only when the player is nearby? Some advice please. The game map is huge and when I run in multiplayer without a good computer does not run very well.

    As always, excuse grammatical errors. I'm striving google translator