Well technically when an object is created you could set a family variable to identify the object type but this is really just the same as picking the object.
Oh damn you're right, idk why i haven't thought about this before. it solves a lot of my problems lol. Thanks, it really helps. lionz
Now if i wanna select a certain member of a family, i can just like "if family name variable = something"
yamside
but i can't do that if i wanna select all the crawlers yeah? because UID is different in each instance of an object(?)