gametrick's Forum Posts

  • Thanks for your reply. CocoonJs configuration is in "Store Sandbox: Enabled". So let me understand the situation: I have tried to restore products already but didn't get the real response. Is it related with this sandbox enabled mode? If I can disable it and upload to market, can I get the purchased information correctly?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I am using the latest version of the Construct 2 and trying to handle the non-consumable purchases. I can buy the product and after removing the application from the phone and re-install it, I can buy it twice. I haven't got the purchased information from Google Play via using CocoonJs plugin yet. Is this option disabled on the latest version of cocoonjs? Thanks for your help...

  • I have used Cocoonjs with Mopub to show admob ads on iOS project. However I have faced with a problem and do not have an idea about this problem. In Banner Integration for iOS document on mopub, there are some lines below:

    "Adding a banner to your application takes only a few, easy steps:

    In your view controller's header file:

    Import the MPAdView.h header file and declare an MPAdView *adView property.

    Declare that your view controller implements the MPAdViewDelegate protocol."

    My problem is that I couldnt find a view controller file on CocoonJs Xcode project. So I cannot add any header file. Do you have any ide for this situation?

  • I have used Cocoonjs with Mopub to show admob ads on iOS project. However I have faced with a problem and do not have an idea about this problem. In Banner Integration for iOS document on mopub, there are some lines below:

    "Adding a banner to your application takes only a few, easy steps:

    In your view controller's header file:

    Import the MPAdView.h header file and declare an MPAdView *adView property.

    Declare that your view controller implements the MPAdViewDelegate protocol."

    My problem is that I couldnt find a view controller file on CocoonJs Xcode project. So I cannot add any header file. Do you have any ide for this situation?

  • Thanks sqiddster, this reply solved my problem :)

  • I am beginner and trying to develop a simple game.

    I have a sprite (sprite1) on level 1 with a graphic and events. All coming levels, new sprites graphic is changing and this will be another sprite (sprite1).

    What I need is to write an action that effects all those sprites.

    I do not like like this:

    on action .. destroy sprite1

    on action .. destroy sprite2

    I need this:

    on action ... destroy sprites

    and apply this to sprite1, sprite to in one function.

    Is this possible?