GameThirsty's Forum Posts

  • QuaziGNRLnose

    Amazing work! keep it up.

    Bought your plugin. Thank you for making 3D dream come true for us C2 users.

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  • hmin

    I can not re produce the issue, but when I do I will screenshot it! Thank you.

    Another question, is when could we see push notifications by using Crosswalk? That show up on the users toolbar

  • I have a bug in this plugin, when I am on Android device and I use the Canvas2d renderer, the images load into a sprite correctly, but when I was WebGL rendering, the sprite will not load the image into the sprite, it just loads a black image.

    Pode, you know of why maybe this is? Inside the runtime.js code I do see drawing with WebGL but it doesn't work as planned.

    Any help is appreciated.

  • Ashley

    Does this mean that I can finally use DOM elements and ajax with the webgl accelerated Phonegap? Since Phonegap is a browser engine

  • > hmin

    >

    > I prefer not to show people my project, it is my main project. Maybe it is just my phone, it is getting rather old and the battery is starting to go with it.

    >

    > On another note, I did notice that the app's (no matter if its a plain new project or my main project), sometimes close for no reason when I exit the app and re open it. (not exiting the app entire, just closing it using home button, and opening it up later, or sometimes if i keep the app running and just turn off the phones screen, and turn it back on, app crashes and restarts.) is this something you are aware of as well?

    >

    GameThirsty, the issue your reported is by-design for all apps running on Android system. On Android, each app has its lifecycle, the system may terminate an background app to free resource if the Android system is running into low memory. An app would be switched to background if you press home button or back button or turn off the screen. This is why you find the app exits and restarts when re-opening it again.

    Regarding to the crashes, did you have an evidence? for example, an error dialog or adb logcat error message.

    hmin

    I do get "server could not be reached" application error on start up sometimes. it was something along the lines of //index.html or something like that, searching for the file. This has been mentioned before in this thread.

  • hmin

    I prefer not to show people my project, it is my main project. Maybe it is just my phone, it is getting rather old and the battery is starting to go with it.

    On another note, I did notice that the app's (no matter if its a plain new project or my main project), sometimes close for no reason when I exit the app and re open it. (not exiting the app entire, just closing it using home button, and opening it up later, or sometimes if i keep the app running and just turn off the phones screen, and turn it back on, app crashes and restarts.) is this something you are aware of as well?

  • armia, I was surprised that I could run Battlefield 4 on Medium settings 60 fps no dips lol

    This laptop is almost 3 years old now, so any newer devices should run any HTML5 game just fine.

  • I just tried that test also on a HP Envy 15 laptop, if this info is any more re assurance to anyone. This is what I consider a mid-range laptop.

    Specs:

    Quad Core i7-3610QM 2.3Ghz Turbo to 3.4Ghz

    16GB ram

    AMD Radeon HD 7750M GPU 512 575MHz 128 Bit 4000MHz - 1GB memory

    I got to about 4k enemies when my FPS was dipping slightly below 60 fps (59-58 fps) C2 has gotten a lot better in performance lately.

  • Has anyone noticed that the battery usage is VERY high using Crosswalk, even when the app is exited and paused in the background?

  • Still having issues can't seem to get anything to work

  • I think I have a workable solution, it does scale the images to what appears to be the correct aspect ratio... it just scales the images waaaaaaayyyyyyyyyyyyyy too small. I think I am close though.

  • I am also surprised there isn't a built in function to C2 for something like this...

  • fongka2

    Thanks for the example, but that does not necessarily solve my problem. My image assets are never the same dimensions, they will be dynamic so I can not give exact hard-coded math formula like you have for your objects as they are not dynamic.

    A user will be uploading images on their own, so height and width dimensions will always vary.

  • Anyone know of a good way?

  • no one has experienced this?