GameThirsty's Forum Posts

  • ludei

    ArcadEd

    fldr

    Did you sign the apk inside the cocoon.io cloud compiler? I did not and it does not want to install on my devices.

  • ludei

    I did not sign my apk. I tried to install a debugged one and it would not install.

    Is there some editing I need to do in the XML file (the one that cocoon makes in cloud) in order for it to work?

  • ArcadEd

    Thank you! Found it.

    removed whitelist and still get a parse error

  • ArcadEd

    I do not see inside my xml file the whitelist plugin.

    I am using R200 of C2, I dont know if that is the issue, however.

  • I'm not sure what i'm doing wrong here. I exported in C2 with Cordova. I erased the xml file for intelxdk and the regular xml document. I made a www folder and put all the contents inside the www folder. I zipped it up and upload to cloud compiler. I compiled the project and got 4 .apk files, I downloaded the unsigned apk onto my device and I go to install it and i'm getting "parse error, problem parsing the package". Does anyone have an idea?

    Thank you!

  • "Infinity" in Construct

    Ahhh. Thanks.

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  • Since the game engine is built off JavaScript, there is an infinity number function for values greater than the 32-bit integer we are given in the editor. Is there a way I can use an infinite number in C2?

  • R0J0hound

    I am deeply enjoying your physics behavior. Thank you!

    I got an issue though. When I am colliding two sprites with the behavior, the one that I control, actually goes into the other sprite. It seems like it doesn't stop at the sprites collision box. Is there a way around this?

    I am using the car behavior on sprite 1. Sprite 1 is being ran into sprite 2, sprite 1 goes inside sprite 2 making it appear unrealistic.

    Thank you!

  • I did find a solution... sort of... by using custom movement and using "push out of solid", I made the enemy a non-solid object and made my player solid. That works but it just doesn't seem efficient.

  • Hello everyone. I am having a problem wrapping my head around this.

    I am trying to figure out a way that the player (using car behavior) can push another sprite that is using path finding to the player.

    I've tried using custom movement and set the motion opposite of the direction the player is going with no luck.

    Here is a little picture for more description:

    Thank you in advance!

  • cranberrygame

    I get this error. I lost 30 coin due to this error. Because I tried twice....

  • cranberrygame

    I am pressing it but it forwards me to download apps.

  • cranberrygame

    I installed your app. I do not see free license key. All it shows is a blank text box and send. With various buttons to buy different licenses for plugins.

    I press "get cordova admob plugin free license" and it tells me I need more coins.

  • rexrainbow

    Hey, I really love your authentication plugin, I got a working Facebook login.

    However, there is one issue. When I add a "scope" to the firebase login "user_friends" or any other permission it does present that permission being asked while logging in a user. Why I am asking the user for 'user_friends' is because I am going to access the users friends using Facebooks Open Graph API, however I need them to accept that permission before the API call will work and the scope on your authentication does not seem to work.

    Got any suggestions?

    Thank you

    EDIT:

    Nevermind, I fixed the issue. You miss spelled the "scope" as "scopr". In your runtime.js file.

  • QuaziGNRLnose

    Does your plugin support frustrum culling?