GamerGon's Forum Posts

  • Thank you guys.

    Pretty clear about sound files.

    Ashley I know that the support for non-power-of-two exists. The thing is to optimize RAM in power-of-two images, am I wrong? This is a big concern for my project because part of the gameplay is based on different backgrounds. Every level has its own background and it has to be that way due to gameplay.

  • Ummm... ok.

    So sad though.

    Thank you ASHLEY.

  • I don't know if this is C2 or appMobi bug. Anyway, here it goes:

    This doesn't work on IPAD (tried on IPAD 1 & IPAD 2) appMobi export:

    <img src="http://dl.dropbox.com/u/10318013/soundproblem.png" border="0" />

    The second sound doesn't play never ever.

    The cap file:

    dl.dropbox.com/u/10318013/soundbug.capx

    It works on the IPAD emulator by the way, but not IN the Ipads.

  • I did understand recently how images go to memory thanks to scirra.com/forum/vram-pow-2-textures_topic41053_page1.html, now my question is, what about music and sound efects?

    How much memory do music files uses?

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  • The Chrome plugin works perfect :)

    It has been very useful.

    ... anyway, good idea to consider this.

  • :)

  • Thank you guys :)

    Kyatric I found out the problem. Like superkew said, it was memory because I changed every sprite from IPAD 3 resolution to IPAD2/1 resolution and it doesn't crash.

    Ashley, are there any plans to make the game load layous or "levels" on demand and don't load the entire game on memory at start? or maybe remove objects from memory on demand? :)

    Thank you again!

  • Thank you guys!

    Solved :)

  • I have a little problem...

    When I export my project to appMobi there is a white strip on the right margin between the right border and the background.

    The layout size and background are exactly 768 x 1024 pixels (ipad resolution).

    The background is centered.

    Any ideas? It happens on my four layouts.

    <img src="http://dl.dropbox.com/u/10318013/strip.jpg" border="0" />

    Thank you guys!

  • Kyatric Ashley so, destroy backgrounds "On end of layout" is useless?

  • Ashley I want to debug a little more before that...

    One question, what happens with sprites and all objects when I go from one layout (let's say A) to another (let's say B).

    Objects in "layout A" will still being in memory?

    For example, I have 5 layouts, and all of them have their backgrounds.

    Do I have to destroy all sprites on "On end of layout"? I'm working with resolution for IPAD3 backgrounds, so maybe in IPAD1 there is too much garbage on memory.

  • Damn... in CocoonJS (on IPAD 1) works perfect.

    Where this "debug console"?

  • The whole appMobi export is about 13 mb. Could it be memory issue?

  • Hello!

    I'm testing my project on IPAD 1 & IPAD 2 with appMobi export (direct canvas).

    My problem is that it crashes after a while but only on IPAD 1.

    Works perfect on the appMobi web emulator and IPAD 2.

    How can I debug in this scenario?

    Has the appMobi emulator some kind of resources (RAM & CPU) monitor? and the IPAD?

    For now I'm reducing my project functions to see what could be the problem, but this is very slow...

    Thank you guys :)

  • Ashley said r102 will be stable. And it will be released in two weeks tops :)