GamerGon's Forum Posts

  • It's here! :D

  • Or read scirra.com/store/purchases when you click on "Download License" <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Waiting for 0plus1's tutorial :)

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  • shinkan thank you! I knew that something like that had to exist.

    Thank you very much :)

    I will try it as soon as I get home.

    SullyTheStrange thank you for your time and suggestion too :)

  • Ashley are you sure? In r99 when I add a family behavior it renames like Physics2 in every family member if they already have Physics behavior added. Then, the family member would have "Physics" and "Physics2".

  • Hi guys!

    I'm starting to use families since my license upgrade :) and just realize that families are made for attach behaviors to all the members but not to apply the action to all of them at the same time but just for the member that triggered the event.

    I understand that families were made that way. I've read scirra.com/manual/142/families and of course "Laser", on collision, has to destroy only the enemy family member that triggered the collision...

    ... but if I want to destroy all the members on the family "enemies" when any collision between laser and enemy happens?

    Is there a way to do this without doing it one by one?

    Similar to what I need is:

    Family: "myFamily".

    Content of "myFamily": 20 different sprites.

    The 20 sprites behavior: Physics.

    The sprites are moving randomly on the screen and when one hits another, I want to destroy all the "myFamily" members.

    I tried:

    "myFamily" -> on collision with "myFamily" -> "myFamily" destroy.

    But this only destroy the collisioners.

    Thanks for your time guys ;)

  • When you set a behavior to a family, if one of the family's object have that behavior already, then that object will have two times the same behavior.

    I think that can cause some problems... Am I wrong? maybe the individual objects should take the previos behavior or the new behavior, not both.

  • 60 FPS on Chrome (4 years laptop) and 300 to 500 FPS on IPAD 1 (appMobi export with Direct Canvas).

    Are those 15 computers on the same LAN?

  • Good idea!

    It would be awesome!

    Steam would be a massive way to tempt more people to do games with C2!

  • zsangerous I'm still testing some features of C2, so I could wait. And now r95, the new stable release is out! :D Cool.

    I think I will finally work with this one.

    Thank you all guys :)

    You're so kind!

  • Hello guys.

    These days I've been testing the compatibility of Construct 2 with the mechanics of my game idea (will be commercial someday).

    With the roadmap of my project in mind, I'm wondering if you have an

    approximate date for the next stable release of Construct 2. This will determine if I use the stable 90 release or wait for the next one.

    Between r84 and r90 was just one and a half month. That's why I dare to ask :)

    Regards :)

  • Just what I was looking for Ashley :)

    Thank you very much <img src="smileys/smiley1.gif" border="0" align="middle" />